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Search: Posts Made By: JSnider
Forum: Space Empires: IV & V March 7th, 2001, 02:38 AM
Replies: 66
Views: 6,957
Posted By JSnider
Re: New Features You Would Like to See That Would Have to Be Hard Coded

would like to see the ability in tac combat at a warp point to jump back out once jump in to escape when getting the c**p beat out of you. also some form of initiative or mod so computer has chance...
Forum: Space Empires: IV & V March 5th, 2001, 06:42 PM
Replies: 2
Views: 1,164
Posted By JSnider
Re: Are there any tutorials for moray/povray on the net?

You have tried the povray.org web page. there is a faq that has basics and in the resource area some links to 3d tutorials??

jsnider
Forum: Space Empires: IV & V February 13th, 2001, 04:36 AM
Replies: 13
Views: 2,505
Posted By JSnider
Re: Value of Fighters

Use fghtrs, but more as 2ndry units to clean up after battle or pick off lone combatants that might sneak pass the front line .. still in general as originated in the game a fgthr (singleton) is...
Forum: Space Empires: IV & V February 7th, 2001, 01:20 AM
Replies: 23
Views: 2,493
Posted By JSnider
Re: Would anyone be interested in more planet development?

Be interested in this area .. haven't not done art for over 5 years, but willing to attempt if can't find pro to help. pers more into creating mods to keep research tree going, i hate to run out of...
Forum: Space Empires: IV & V February 7th, 2001, 01:15 AM
Replies: 15
Views: 2,688
Posted By JSnider
Re: 3D modeling

3d canvas also avail via zdnet, plus some other shareware and freeware prog's in their download area .. http://www.zdnet.com/swlib/
all sorts of odds and ends there, harvard 3d shareware and...
Forum: Space Empires: IV & V January 30th, 2001, 05:35 PM
Replies: 5
Views: 836
Posted By JSnider
Re: Ship Modifications (based on DavesMod)

Noted that btwn Last class of ships and D-star there was large 'space' gap, 2k to 10k. been working on similar ship evolution but smoother (actually d-star was at lower end of the spectrum) and...
Forum: Space Empires: IV & V January 30th, 2001, 02:29 AM
Replies: 19
Views: 1,239
Posted By JSnider
Re: Realism (of a sort)

Just a thought, right now the ability to convert one material to another (minus an effeciency hit) is unlimited. In effect you can process 1-2 million organics into minerals (if have them) into...
Forum: Space Empires: IV & V January 28th, 2001, 04:41 PM
Replies: 3
Views: 833
Posted By JSnider
Re: File Downloads

did so and fine, this is only site having prob like this at .. must be superbowl eating band width
Forum: Space Empires: IV & V January 28th, 2001, 12:51 AM
Replies: 3
Views: 833
Posted By JSnider
Re: File Downloads

nevermind went to AOL (of all places) and worked ... wouldn't work with netscape or ie direct, oh well gotta luv the web
Forum: Space Empires: IV & V January 28th, 2001, 12:18 AM
Replies: 3
Views: 833
Posted By JSnider
File Downloads

ANyone having probs downloading certain files from mod area ... can get things all over include POVRAY, Avault etc. but here have 2 files haven't been able to get .. race mod and modfile v 1.01. ...
Forum: Space Empires: IV & V January 27th, 2001, 01:24 AM
Replies: 47
Views: 3,576
Posted By JSnider
Re: Ship size vs. weapons

Concur .. like idea, was attempting similar approach but went via materials/construction route, i.e discovered new materials that allowed you to build new Versions of the ships with better specs. ...
Showing results 1 to 11 of 11

 
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