The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 21 of 21
Search took
0.00
seconds.
Search:
Posts Made By:
MasterPiece3000
Forum:
Campaigns, Scenarios & Maps
June 13th, 2020, 08:08 AM
Replies:
4
Scenario 476
Views:
5,887
Posted By
MasterPiece3000
Scenario 476
Scenario 476 lists Belgian Defend vs German Advance....in Sicily? Scenario loaded from list is USA vs German. Also, 47mm cannon in C1 Bunker for USA is using sound effects for MG, very unrealistic....
Forum:
winSPMBT
August 25th, 2018, 04:36 PM
Replies:
15
We've Upgraded the Upgrades!
Views:
40,590
Posted By
MasterPiece3000
Re: We've Upgraded the Upgrades!
So why does the Boys AT rifle sounds like a semi-auto? Please correct. Thank you.
Forum:
TO&Es
November 29th, 2016, 06:47 PM
Replies:
3
Soviet BA64 and GAZ Truck
Views:
3,108
Posted By
MasterPiece3000
Re: Soviet BA64 and GAZ Truck
Sorry about the late reply; Scenario 399, East Prussia. Per the notes in the scenario the tanks are slowed down.
Forum:
TO&Es
November 24th, 2016, 01:18 PM
Replies:
3
Soviet BA64 and GAZ Truck
Views:
3,108
Posted By
MasterPiece3000
Soviet BA64 and GAZ Truck
Soviet BA64 and GAZ truck sound like horse carriage when they are moved. Is there going to be a fix for this? Yes, I have the current patch.
Forum:
WinSPWW2
September 14th, 2016, 10:06 PM
Replies:
7
Mouse Double Click
Views:
2,828
Posted By
MasterPiece3000
Re: Mouse Double Click
No it doesn't. If I was using the free download I would of not of even mentioned this but since my money was used to purchase your game I feel that I should at least receive something other than a...
Forum:
WinSPWW2
September 14th, 2016, 07:01 PM
Replies:
7
Mouse Double Click
Views:
2,828
Posted By
MasterPiece3000
Mouse Double Click
Any reason why the mouse will double click on the game when I only click once on a unit, option key, etc? Doesn't do it all the time but enough to make it annoying.
Forum:
WinSPWW2
May 21st, 2016, 06:24 PM
Replies:
2
Windows 10
Views:
2,312
Posted By
MasterPiece3000
Windows 10
Anyone experiencing problems with their SPWW2 when using Windows 10? Mainly noticeable delay when moving units, rallying.
Forum:
After Action Reports
March 6th, 2015, 07:31 PM
Replies:
5
Units Loaded on Vehicles
Views:
9,180
Posted By
MasterPiece3000
Re: Units Loaded on Vehicles
Yes, I meant as far as occupants riding say on tanks or in open APCs like a halftrack or utility truck that doesn't have a tarp on it. I've been doing the same thing as far as hitting tanks with...
Forum:
After Action Reports
March 6th, 2015, 10:55 AM
Replies:
5
Units Loaded on Vehicles
Views:
9,180
Posted By
MasterPiece3000
Units Loaded on Vehicles
Is there anyway to see if there are enemy units riding on your opponents vehicles?
Forum:
WinSPWW2
November 4th, 2014, 11:24 AM
Replies:
0
Large Font Option
Views:
2,497
Posted By
MasterPiece3000
Large Font Option
Not sure when the option was added but just wanted to say "thanks" for the large font option. My eyes thank you even more.
Forum:
TO&Es
June 12th, 2013, 03:52 AM
Replies:
3
Use of Artillery in Clearing Concertina Wire/Mines
Views:
1,822
Posted By
MasterPiece3000
Use of Artillery in Clearing Concertina Wire/Mines
Was wondering, is it possible to clear concertina (barbed) wire and mines via artillery barrage? I tried it on a few scenarios and it didn't seem to do anything (that is I didn't see any effect on...
Forum:
WinSPWW2
February 7th, 2013, 03:40 PM
Replies:
2
Question:
Semi Auto Rifle Sound Effects in Reference to Bunker/Pillbox/Fortified House etc
Views:
1,868
Posted By
MasterPiece3000
Re: Semi Auto Rifle Sound Effects in Reference to Bunker/Pillbox/Fortified House etc
OK. Thanks.
Forum:
WinSPWW2
February 7th, 2013, 11:13 AM
Replies:
2
Question:
Semi Auto Rifle Sound Effects in Reference to Bunker/Pillbox/Fortified House etc
Views:
1,868
Posted By
MasterPiece3000
Semi Auto Rifle Sound Effects in Reference to Bunker/Pillbox/Fortified House etc
Why do rifles like a .303, Kar 98K, Mosin-Nagant, etc, have an automatic rifle (or machine gun) sound while firing from a pillbox, bunker, fortified house, etc? Not a big deal, just wondering if this...
Forum:
WinSPWW2
January 19th, 2013, 08:06 AM
Replies:
6
Question:
Pillbox Firing HE at Armor When AP is Available
Views:
2,126
Posted By
MasterPiece3000
Re: Pillbox Firing HE at Armor When AP is Available
OK, I'll take a peek at that. Didn't even think about it. Also, I have no idea what a scenario editor is since I've never had the need to edit a scenario. Nonetheless, my question is more or less...
Forum:
WinSPWW2
January 19th, 2013, 04:00 AM
Replies:
6
Question:
Pillbox Firing HE at Armor When AP is Available
Views:
2,126
Posted By
MasterPiece3000
Re: Pillbox Firing HE at Armor When AP is Available
Actually it's Scenario 287. 282 was the last scenario number I had in my notes. Sorry for the confusion.
Forum:
WinSPWW2
January 18th, 2013, 07:35 PM
Replies:
6
Question:
Pillbox Firing HE at Armor When AP is Available
Views:
2,126
Posted By
MasterPiece3000
Re: Pillbox Firing HE at Armor When AP is Available
I stated in my OP that AP is available for the pillbox's 76mm cannon. 40 rounds to be exact. Not sure why you are saying that no AP is available for that pillbox when even someone as green as I am in...
Forum:
WinSPWW2
January 18th, 2013, 11:58 AM
Replies:
6
Question:
Pillbox Firing HE at Armor When AP is Available
Views:
2,126
Posted By
MasterPiece3000
Pillbox Firing HE at Armor When AP is Available
Scenario 282, Soviet Pillbox ABO is firing at a Germn Stug IIIe with HE rounds from it's 76mm cannon while AP is available. Any reason for this? I would think that it would use AP from the 76mm...
Forum:
WinSPWW2
December 13th, 2012, 05:35 AM
Replies:
5
Question:
Infantry vs Artillery
Views:
2,370
Posted By
MasterPiece3000
Re: Infantry vs Artillery
Most arty units are not trained to engage infantry. I noticed that most arty units in this game if far enough away from the action rarely have a combat arms team 'guarding' them. For the most part...
Forum:
WinSPWW2
November 21st, 2012, 06:14 PM
Replies:
2
Question:
Smoke Effect
Views:
2,110
Posted By
MasterPiece3000
Smoke Effect
I noticed on my game that the smoke effects will sometimes dissapear when a unit (ground unit, such as a rifle or engineer unit) pops off a smoke round and I am unable to activate smoke on my game...
Forum:
WinSPWW2
November 21st, 2012, 05:50 PM
Replies:
5
Question:
Movement With Suppression
Views:
2,571
Posted By
MasterPiece3000
Re: Movement With Suppression
I noticed that the type of unit as well seems to be a factor in reagrds to morale when compared to suppression points. In other words a crew may become routed with less suppression points than say an...
Forum:
WinSPWW2
November 20th, 2012, 11:13 AM
Replies:
1
AT Rifle Sound Effects
Views:
2,263
Posted By
MasterPiece3000
AT Rifle Sound Effects
Anyone having problems with the anti-tank rifles sounding like regular rifles firing HE rounds instead of sounding like the armour-piercing rounds? I noticed this happening after I loaded the fourth...
Showing results 1 to 21 of 21
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:25 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.