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-   -   A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron (http://forum.shrapnelgames.com/showthread.php?t=9908)

Spoo July 11th, 2003 06:27 AM

A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Make it so that the Talisman is only available to bases, weapon platforms, and satellites (i.e. for defensive purposes only).

[ July 16, 2003, 00:26: Message edited by: Spoo ]

Atrocities July 11th, 2003 06:39 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Did I miss something? It sounds like you are replying to a post about the Talisman.

What you have suggested can be done easily but why? It give such an unfair advantage to us religious freaks who use it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Krsqk July 11th, 2003 07:05 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
My favorite fix is to make it a mount (even one with +100% to hit). That way (at least in SE4), you have to decide between big damage and total accuracy.

Spoo July 12th, 2003 06:55 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Quote:

but why? It give such an unfair advantage to us religious freaks who use it.
<font size="2" face="Verdana, Helvetica, sans-serif">As it stands you can already put talismans on bases and weapon platforms (not sure about sats). What I'm proposing is to remove them from ships.

It would also discourage people from dropping aggressiveness all the way when they take the Religious trait.

Krsqk July 12th, 2003 07:09 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
I think he was asking why you would want to take away their advantage. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 12th, 2003 07:14 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Because it is an unfair, unbalancing, illogical, unrealistic advantage.

teal July 12th, 2003 07:14 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Quote:

Originally posted by Krsqk:
My favorite fix is to make it a mount (even one with +100% to hit). That way (at least in SE4), you have to decide between big damage and total accuracy.
<font size="2" face="Verdana, Helvetica, sans-serif">That's not a fix. Anyone in their right mind would take 100% hit chance over big damage (unless in a situation where the big damage guns hit quite a bit, which as a talsiman player fighting only at maximum weapon range is not bloody likely). Althought I suppose it does weaken the talisman somewhat.

Krsqk July 12th, 2003 07:34 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
What it does is take away the biggest advantage of large ships--the ability to far out-damage small ships. A BB can equal the damage of two LCs with less tonnage and lower cost. The big numbers also help 1) chew through emissive/crystalline armor effects, and 2) wear down enemy ships faster. Add the talisman, and it's even more uneven. This way, the BB would be more equivalent to the two LCs--it would probably even be 1 combat MP slower. It's almost like having a "big little" ship.

[edit]And if the weapons are the standard APB/PPB (which attenuate with range), a choice between 100% hit at max range/minimal damage and 60-70% hit at closer range/max damage/multiplied damage isn't so clear. It takes a lot of unmounted APB hits to destroy a BB.

[ July 12, 2003, 06:45: Message edited by: Krsqk ]

Q July 12th, 2003 07:36 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
Why not just increase the size of the talisman to 100, 200kT or whatever you feel "balanced"? Why not increse the cost of the racial trait religious? IMHO there will never be a general concensus over balance especially if it comes to racial technologies. So I believe we should use the simple solutions to balance the game as we individually like it. But we already had this discussion for the allegiance subverter.

Phoenix-D July 12th, 2003 08:23 AM

Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
 
"Because it is an unfair, unbalancing, illogical, unrealistic advantage"

Everything except unrealistic you can argue for. But when we're running around in ships that don't eat, and run the engines off the same stuff they SHOOT, I thing realism is already getting stretched a bit. http://forum.shrapnelgames.com/images/icons/tongue.gif


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