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Converting SP1 Scenarios (was Blitzkrieg Banzai)
1 Attachment(s)
Map is straight from the SP1 version through a long and convoluted automatic process (SP1toWW2.exe --> SPWW2 version 2.2 -> WW2Map.exe).
The OOB for both sides was rebuilt from scratch; with a few more toys present in this version that weren't in the SP1 version. I still need to do more work here, such as editing the Japanese OOB to make the formations more in line with a mechanized unit; as I had to buy the APCs in a separate formation. Right now, I'd say it's more of a PBEM only scenario until I can get more experience; this was just a quick "can we convert SP1 scenarios over?" proof of concept that I threw together; because a Japan v Germany throwdown has always intrigued me since I beat the German campaign in Iron Storm for Sega Saturn; which was... Germans v. Japanese in India for control of the world. :p |
Re: Blitzkrieg Banzai? (SP1 Conversion)
This is a very good idea to revive old scenarios.
Congratulations for the work done Regards Yves |
Re: Blitzkrieg Banzai? (SP1 Conversion)
From a "How To" Guide I am working on for converting scenarios:
"The scenario quality for SP1 overall is much lower than with SP2; because scenario designers could only have 48 units per side, of which one was the HQ unit. It basically meant that if you wanted mechanized/motorized infantry; you really couldn't have much in the way of other units. SP2 improved on this by allowing I think up to 200 units. This meant that scenarios in SP2 could become much more varied. With the limit of 48 units per side in SP1; many scenario designers in that era went overboard with the pure tank combat (well, that and Infantry was undermodelled in SP1). A lot of extra steps are required for a SP1 to WinSPx conversion; as opposed to a simple(r) SP2 to WinSPx conversion; so save your SP1 scenario conversions to only those scenarios that are truly interesting. Essentially, for both games; you want to find a scenario worth your time -- you should expect to spend about 3 to 4 hours per scenario conversion; because while the map transfer can be automated; the OOB transfer can't be; and in many cases, you may want to slightly redesign parts of the scenario to be better." |
Re: Blitzkrieg Banzai? (SP1 Conversion)
Slight non Blitzkreig Banzai (but SP1 related) post.
I think I have figured out how to convert SP1 campaigns over. It takes a LOT more steps; but it's feasible. |
Re: Blitzkrieg Banzai? (SP1 Conversion)
Here's a quick precis I just wrote:'
Quote:
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Re: Blitzkrieg Banzai? (SP1 Conversion)
1 Attachment(s)
UPDATE:
I have successfully managed to rebuild, using:
I've managed to at least streamline it to make converting maps from SP1 format to SP2 format (aka SPWW2 Version 2.2) easier, from whence on you can convert to present SPCAMO Map Format with WW2Map.exe I've also begun work on a Python program to strip data from SP1 scenarios; it's...very much a WIP. Some examples of the output so far are: Code:
Scenario Month,5 Code:
VLOC_ID, XLocation, YLocation, Value, Control Code:
UnitSide, UnitNumber, Unit Name, XLOC, YLOC, Experience, Morale, Formation Number, Size, Country ID |
Re: Blitzkrieg Banzai? (SP1 Conversion)
Updated it further to work with SP1 Campaign files -- it was a simple matter of changing the mask on what got loaded from "SCEN*.DAT" to "*.DAT"
My Scenario dumper also works on SP1 Campaign files :D |
Re: Blitzkrieg Banzai? (SP1 Conversion)
I've got my dumper set up for SP1; and while I don't have the leader dump board set up completely; it's close enough.
This is the sequence: Quote:
The dump files are: Dumped_Briefing.txt - Consolidates the .TXT and .CMT files into one file for quick reference. Dumped_Scenario_Data.csv - Consolidates Month/Year of scenario, Length of Scenario, Type of Scenario (Meeting Engagement or Advance), Selected Countries, Map Size, Map Weather, Map Visibility Dumped_Bombardments.csv - Lists all preplanned bombardments, who is firing, and who is spotting. Dumped_Leaders.csv -- Lists all leaders, Ranks, names and rally, infantry/artillery and armored ratings. I don't know how to figure out the formation/leader board for SP1 and am not gonna put time into it for now. Dumped_VLocations.csv -- Lists all Victory Locations (VLOCs) with their X/Y location, value, and who controls them at scenario start. Dumped_Units.csv -- Lists unit number, formation ID (A0, etc), are they a passenger (and on what unit) or off map? X/Y Location, Experience, Morale, and Ammunition Stock levels. ################################################## ###### Future Goals: Figure out some way to decompress and then recompress the SPWW2/SPMBT DAT files. Rather than trying for a seamless automatic conversion (too much time and effort to figure out things), the general concept will be that you: 1.) Convert the Map from SP1 to SP2 then to SPWW2 standards via WW2Map and my hacked version of SP1toWW2. 2.) Dump the Scenario information 3.) Start SPWW2 and create a scenario in the editor by using the information in the dumped files; i.e. instead of trying for an automatic translation, you simply see that the US pick list for this SP1 scenario is: Code:
A0 Battalion HQ 4.) Save Scenario to disk. 5.) Use hypothetical ScenSlicer to edit the saved SPWW2 scenario with: a.) Automatic VLOC relocation and point numbering; since they're small and simple. b.) It then goes: B0: M24 Chaffee -- enter X LOC: [input] enter Y LOC: so on, since one of the tiresome tasks is finding and placing everything to the right X/Y locations. You can then edit final "chrome" such as facings, etc in the SPWW2 editor, or in SCENHACK. |
Re: Blitzkrieg Banzai? (SP1 Conversion)
Improved the dump system to now do SP1 Campaigns, and made sure all the SP1 Expansion stuff was included now.
The Dump menu is now: Quote:
Quote:
EDIT: Further improved the briefing text so it intelligently identifies if it's a campaign or scenario file. If it's a campaign file, it pulls together all the text files related to that scenario (formatting not exact yet): Quote:
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Re: Blitzkrieg Banzai? (SP1 Conversion)
Here's version 1.00 -- I think it's good enough for initial beta testing.
66~ MB ZIP It decompresses to about 5,500~ files and 931~ MB due to the nature of how messy SP1 scenarios are (uncompressed files largely). I've discovered that Python 3.6.3 has built in support for zipfiles and am doing initial tests. If they're successful, a later version will be much, much smaller on disk. Brief HOW TO: Quote:
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