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CBM 1.95 released
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Well, it's been quite a while since 1.94 was released, and dom4 is coming up very soon. But I wanted to make another version with all the changes I had planned before starting to think about dom4.
This may be the almost-last version of CBM for dominions 3, but as always bug reports are very gratefully received. I would like to get dom3's CBM relatively bugless before moving on. Epic changelog (download at the bottom): Change to scales: - Production scale now only gives 2% to income (was 3%), but gives 20% resource boost (was 15%). All eras Pangaea: - All centaurs now count as mounted units, bringing their encumbrance in line with the cavalry of other nations (they were heavily penalised). - Harpies gained +2 attack. They will have some ability to hurt unarmored units. LA Pangaea - significant changes for a previously weak nation with limited options: - Benefit from harpy and centaur changes. - Able to recruit Satyr Warrior (same as EA), giving them a light unit with a shield. - Grove Guard are now sacred, cap only, and have map move 2. - Keeper of Traditions gained H1, cost increased to 70 (from 60). - Pans gained an extra 50% random. - Panic Apostate's random increased from 10% to 25%. - Black Dryad cost reduced to 120 (from 150). - Carrion Centaur cost reduced to 8 gems (from 10). - Carrion Woods now costs only 30 gems for LA Pan (was 50). MA Oceania: - Ichtycentaur landshapes now count as mounted units, consistent with the Pangaean centaurs. - After some consideration, ichtycentaur seashapes are also now mounted units. - Trident Knight gold cost reduced to 80 (from 100). - Trident Lord gold cost reduced to 90 (from 130!). - Sirens and Mermages given a 10% AWEN random. - Biggest change: Mermages no longer lost a level of water magic on land. I was reluctant to make this change, but in practice it just wasn't very fun, and oddly made Oceania quite a weak water nation once on land. EA Oceania: - Share changes to Mermages (no loss of water magic on land, gained 10% random). - Triton Queen (high level summon) became significantly more magically powerful, and also slightly cheaper to summon (45 gems down from 55). Other national changes: - Summon Gandharvas to 14 gems (was 18), research level 4 (was 5) - T'ien Ch'i's mounted horsemen still had poor precision, while other nations' had been improved. Fixed. - Sauromatia's Androphag encumbrance increased to 5 - the previous value of 3 looks like a bug. Cost reduced to 50 (from 60) to compensate. - Eriu's Sidhe Lords had the powerful Golden Lance with the False Fetters effect. They now have a Golden Spear, and the Lance is reserved for Tuatha (consistent with EA). LA Pythium: - Several new national spells for the Serpent Cult. - Slight cost increases for Serpent Acolyte and Serpent Priest to reflect their new powers. MA Marignon: - A number of new Holy spells, themed along the concept of Cleansing Fire. - All Marignon's priests automatically gain the "Inner Sun" effect (as soon as they see battle). Undead strike down Marignon's priests at their peril. - Gold costs of Knight of the Chalice, Paladin and Inquisitor all slightly decreased. Angel summons: - For Marignon, Angelic Host and Heavenly Wrath cost fire gems instead of pearls. The spells are unchanged for Pythium. - Angelic Host and Heavenly Wrath are somewhat cheaper. Heavenly Choir is much cheaper (144 gems -> 80). Changes inspired by Calahan's CBM1.94 version: - Arcane Nexus cost further increased to 250 gems (was 200). - Burden of Time cost increased to 100 gems (was 70). - Astral Corruption path level increased to B8. - Forge of the Ancients cost increased to 120 gems. - Crystal Shield is now E2S2 (was E1S1). - King of Banefires costs 40 gems (was still 50, out of line with other elemental royalty). Tartarians etc: - "Shattered Soul" reduced to 10% (was 20%). People don't seem to find it fun, and Tartarians are more rarely used now anyway. - "Restore Soul" cost reduced to 10 gems (was 20) - Tartarian Gate cost increased back to 10 gems (was 8) Some summoning spell cost reductions: - Ether Gate to 55 pearls (was 70) - Troll King's Court and Sea King's Court to 45 gems (were 50) - Call of the Wild to 12 gems (was 15) - Summon Draconians to 25 gems (was 35) Pretender changes: - Father of Winters cost reduced to 75 points (from 100). - Allfather cost dramatically reduced to 50 points (from 125). Minor hp increase to 90 (from 82). - Son of Fenrir made actually good at fighting. Gained some hp, attack skill and a "Claws" attack. Cost increase to 50 (was 25). - Lord of Storms automatically casts Storm on land. Misc changes: - Torgrin's Armada (from Ghost Ship Armada) got a major overhaul. New sprites (with huge thanks to Executor), a new kind of buccaneer with a crossbow, and most importantly all damned buccaneers are now ethereal. It is a ghost ship armada after all. - Bogus' Greenstone Armor is now a genuinely powerful item (prot 24, def -2, enc 2). However there' still not much I can do for Precious until dom4. - "Quickness" now has range 1 in line with spells like Aim and Body Ethereal, for easier scripting. - Blink is now an S2 spell (was S1) to prevent silly casting by S1 mages. - "Bind Scorpion Beast" now summons two Scorpion Beasts, at double the cost. Name and description changed accordingly. Minor changes: - "Wayward Star" spell for Marverni now has similar protection to other kill-caster spells to prevent abuse by immortal casters. - The Hinnom hero Ezekiel holds the Staff of Storms. It now causes storms as expected. - Behemoth now has hidden magic of D1 (only discoverable if you use Restore Soul on one). - Long Spear does +1 damage. - Limne "Queen of Water" got swamp survival, since she turns battlefields into quagmires. - Lord of the Forest's domsummons toned down a little. - Ziz research level reduced to 4 (was 6). - Abysia's Summon Scorpion Man spell reduced to Conjuration 6 (was 8) and made to summon a commander rather than a troop. This brings it in line with C'tis' version (a previous version of CBM accidentally changed one but not the other). - Tartarian Monstrum's weapons made to match those of the Manticore, giving him an extra bite and another claw. - Monster Fish made female, on biological grounds. - Forge Lord restored to an epic forge bonus of 50%. But costs 125 points (up from 75, same as vanilla). - Bone Melter changed to W2N2 (was W3N2). Bug fixes (to CBM or dom3): - Catoblepas turns out to have always had very little movement (mm 1, ap 6). Now has mm 3, ap 18. - The new C'tis scout accidentally had leadership 40. Now set to zero. - Barathrus wasn't blind as intended (his weapon was!). - Hierodules tagged as "female". - Son of the Fallen had a magic paths error. - Kelp Ogres were size 2; changed to size 3. - One LA Caelum hero was bugged. - Fixed bug with Green Dragon's dominion (was listed as 1 but acted as 2) - Fixed some issues with EA & MA Oceanian heroes. - The descriptions for "Darkness" and Bogarus' "Summon Zmey" had accidentally been overwritten; fixed. - LA Atlantis hero The Thawed One given H3 (was H2), in line with his description. - Fixed bug with MA Mictlan's starting army soldiers having mapmove 1. - Fixed a couple of bugs with Pyriphlogos' second shape: his heat aura was a bit wrong, and in weird situations he could turn communion slaves into copies of himself! |
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