![]() |
New MA game - Microless finished, congrats GFSnl
Crossposting from invision:
Hey. This is for anyone who would like to try a bit of an experiment with micro reduction by removing items from the game. There should be an increased emphasis on magic and national strengths. This has nothing to do with SCs and such being overpowered, it's just a fun little experiment. Anyway, aside from the removal of items (all items) there will be no other changes. So, here's the proposed game settings: Game info Name - Microless Schedule - 1st turn 48h, then 24h until players prefer 48h. And so on. Players - 9 Nation Selection - First come first serve, no water nations Diplomacy - Machiavellian. Trades are binding. Map - A No Indy map to be determined after signups are finished. Game Settings Age - Middle Age Independent Strength - Standard Research - Standard Magic Sites - Default Money - Default Resources - Default Supplies - Default Random Events- Default Re-naming - On Score Graphs - On Hall Of Fame - 15 Mods: A modified version of CBM 1.92 which I will create. Players: 1. Kestrel - Ermor 2. jimbojones1971 - Jotunheim 3. Korwin - Bandar Log 4. Ghoul31 - Marignon 5. Valerius - Vanheim 6. Maerlande - Pythium 7. GFSnl - Ogre Kingdoms 8. Snegir6 - Mictlan 9. AreaOfEffect - Machaka 10. Ossa - Shinuyama? Mod can be found here! And the map here And the map image for anyone who needs it: Linky Renamed copy of ogre kingdoms 1.0 - as well |
Re: New Game - Microless MA
Interesting. I'll give this a shot as Jotunheim, but only if I can be "Secret Ninja Player".
When you make your CBM variant, might be worth using the one Calahan made that fixes the Ettin site. Getting magic diversity with no items, and no indies, will be most amusing. Are mercs allowed? |
Re: New Game - Microless MA
marignon
|
Re: New Game - Microless MA
Aaargh, without MR boosting gear cannot resist the pull of an experimental game. :) With these settings I'm going to say blood magic ftw. Vanheim, please.
Btw, if a random event gives you a magic item can you use it? This would be a rare enough event that I think it would be cool if you could. If mercs are allowed it would also be amusing to see the bidding wars that take place for the mages. ;) |
Re: New Game - Microless MA
Also, if Wish is staying in the game what is the policy regarding wishing for magic items?
|
Re: New Game - Microless MA
This is an interesting exercise. Of course it changes the balance of power between thugs/SCs and troops/mages but you also have to really think about which globals and summons are most important to you since you can't use items to bootstrap your way up.
It had occurred to me to try a game without any path boosters but this goes far beyond that. Should be fun. :) |
Re: New Game - Microless MA
Valerius - sure, if you find a magic item go ahead. Same with wishing. If you really want it that badly go ahead. And mercs are indeed allowed.
MA mod nations are also allowed. |
Re: New Game - Microless MA
Quote:
Thanks for organizing the game. Btw, I think jimbojones1971 wanted to play Jotun. |
Re: New Game - Microless MA
Um. Oops :)
|
Re: New Game - Microless MA
I'm not happy with my Van builds, please switch my nation to Pan.
|
All times are GMT -4. The time now is 06:02 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.