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Background Counts
Background is how "thick" the magical environment is. A tree covered valley has a background of 5 or 6. A desert with little or no life may have a background as high as 9. If the adventurers where somehow transported into space, the background could be as high as 20.
Background can be raised or lowered by magical circumstances. Temples have lower background counts for people who are consecrated in the temple. Likewise a Druid's grove or a magical circle will provide a lower background to beings associated with it. Some creatures thrive on lower background counts because they literally consume or live on magic - the very nature of fey creatures. At the same time, some creatures like undead and dragons consume magical potential and can cause background count to raise very high around them - making it harder to cast spells on the environment. Background does not effect spell casting on individual creatures. A spell listed as attack a creature's Spirit for example does not go through the background. |
Re: Background Counts
So the lower the background the greater the magic in the area? Casting magic is easy in a magical forest with a background of 5, but its hard in a barren desert of 10? Is the amount of life what determines the background?
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Re: Background Counts
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Re: Background Counts
That's great, all of my players are using some form of magic. A Woldurno alchemist, a Forlorn naturalist and a Hada assassin spell-sword hybrid. It became apparent that I did not know enough about magic.
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Re: Background Counts
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Forlorn, since their life force depends on a quiet background, prefer to live in regions of very high background, the opposite of Hada. The wooded grotto of a Hada is like a human living next to a garbage dump for a forlorn, it makes them vaguely uncomfortable in the same way it makes a Hada happy. |
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