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Two questions
Hi there, I am a newbye and would like to ask a couple questions:
First off, if there is any kind of guide to the use of blood magic. Its workings baffle me. Secondly, I am playing two games, one as MA Marignon and one as LA Abysia. Yes, fire magic interests me. However, in both games I would like to gain an access to Air magic, without having a pretender gifted with any Air skill. Is there any way to accomplish it? All help appeciated! :up: |
Re: Two questions
Conjuration lvl 8 Faerie queen, take 5 nature to cast and you get a 3 nature 3 air caster.
bloodhunting guide: http://forum.shrapnelgames.com/showthread.php?t=33753 |
Re: Two questions
The wiki has a guide to boosting paths that are not native.
http://dom3.servegame.com/wiki/User:..._booster_guide Also, for MA Marignon, Harbingers are great thugs and A3 for 25 S pearls. Seraphs are A4 but expensive and late game. Grand Masters get A randoms. |
Re: Two questions
For 50 air gems, you can empower anyone to have air magic.
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Re: Two questions
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As LA Abysia, there are fewer options. Heavy site searching with, I believe, earth/astral mages can get random sites which let you hire mages that might have air. Avoid empowerment like the plague. It is a terrible option in almost every case. |
Re: Two questions
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The guys here know much more than I do, but if you are a newb and just not yet familiar with what happens, here is how I see the ways you can get an Air mage:
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Re: Two questions
If you are playing an MP game, you also have the following choices :
Trade (obviously). Asking to borrow a site that enable people to get a indy mage with Air Magic. Conquering one. Also, there is one of the rather common tribe shaman (forgot the specific tribe) which has 10% chance of air along with nature (other indy with air access exists but I found them much rarer). From there you trade for a booster / empower, which get you Auspex, and access to most useful BF Air spells (arrow fend, mist, mistform, wind guide...). |
Re: Two questions
P.S.
I forgot another one, which can also help:
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Re: Two questions
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Another general option that works involves either astral and nature access, or just nature access, as well as specific research. The spell Charm can outright bring an enemy mage to your side, who might well have air, and this can also be accomplished via a two spell combination in which you take the commander in a way that turns it into a unit, and cast Gift of Reason. |
Re: Two questions
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