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Filter options for SAMs
Can some be added please? So that we don't have Patriots, S-300s, etc firing all their missiles at UAV's and scout planes and then not have any missiles or opportunity to fire at the, you know, actual enemy bombers and stuff...
It's very annoying to have set up a good air defense for long medium and short range threats and have your best of them waste their ammo like this. It's absurd to fire these missiles at low value targets like the above. |
Re: Filter options for SAMs
Price for having long-range SAMs on board ;)
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Re: Filter options for SAMs
What are you talking about? Forget the long range sams. No matter what air defense you have, it's just plain wrong to waste missiles on them when you know there is a good chance of bombers coming to attack. It's just a gamey trick to use. It has nothing to do with reality or wargaming. I understand there is perhaps very little it can be done about it due to the oldness of the code or something, but to also not mention it, is wrong.
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Re: Filter options for SAMs
The idea is on the list for consideration
Don |
Re: Filter options for SAMs
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If your enemy has used slots on UAV, then he has reduced the number of strike flights he can buy. And modern UAV with high EW and TI are not very cheap assets, either. If a human opponent is using these to soak up SAM - then let him, I say. Free VP. Your SAM do have ammo resupply, of course?. Any air defence should be layered - relying on just a few LR-SAM without the backup of several MANPADS and SP-AAA/SAM as a backup is poor tactics. (Me, I first buy as many ZSU-23-4 (or similar) radar SP-AAA as I can, then some decent MANPADS (and/or 40mm or 57mm radar AAA), before thinking of SP or LR SAM systems :)!) However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes). 1 or 2 UAV in support of a battlegroup is reasonable - more may not be. Andy |
Re: Filter options for SAMs
Area SAMs maybe not targeting UAVs spotters but have the option guessing game to switch off.
If the UAV survives an attack from the likes of a patriot so it takes more than one missile theres a good chance the plane would have to if you transfered the die rolls to it so no real effect on the game. If it shot it down with the first missile the saved your less effective AA letting off multiple shots to down it. Small games its a problem as limited AA assets but bigger games its a guessing game what reloads etc can the manpads hold things off while I do esp if helos are about to. Needs thought to work on what does shoot at them modern Russia has a whole range of unit types for instance while British has 3 including manpads. If you said Rapiers dont fire that leaves manpads & stormer only to engage it but go back to the 80s & now its just manpads. What I am trying to say is its a game & some OOBs would be far better off dealing with UAVs than others if it was done on class, realise you were asking for a switch to choose. |
Re: Filter options for SAMs
A while back I also requested that SAMs not fire at UAV/Obs type aircraft.
Missiles are a very limited ammo supply generally high $ item in anyones military and any commancer that wasted them shooting at a UAV would himself quite probably be shot. Let the AAGs bang away, but save the SAMs/MANPADs for "real" aircraft. |
Re: Filter options for SAMs
Also depends on which UAVs... Maybe SAMs not firing on size 0-1 aircrafts? Could cover also Stealth crafts (though they usually ended in massive amounts of AA fired, just hitting squat)
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Re: Filter options for SAMs
...and if you code the game so those units didn't fire at small targets we'd have howls from 10X as many people.
AS I SAID..... it's on the list for Andy and I to discuss when we start work on the game again. PERSONALLY I do not belive something like a patriot should be firing at a UAV Don |
Re: Filter options for SAMs
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