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-   -   Bug: Still getting Ghost Problems in PBEM (http://forum.shrapnelgames.com/showthread.php?t=45963)

PanzerBob July 20th, 2010 11:54 PM

Still getting Ghost Problems in PBEM
 
5 Attachment(s)
Good day,

Haven;t been around of late been busy playing.

To make this short, During a PBEM Campaign at the end of battle 4, an assault, two things occurred:

First: my last Arty Strike after the battle was over hit my opponent in the next battle in the 1st and 2nd turns, (I have no arty scheduled as we have a three turn delay in our rules)

Second: A lot of my old dead units are now showing up in my list (only) I cannot use them, but they are there.

I'm attaching the last several turns and will PM my Password to DRG, so you guys can take a look. BTW THIS GAME STILL ROCKS!! and this is not reflection on your hard work! BZ!!!



Bob out

DRG July 22nd, 2010 01:52 PM

Re: Still getting Ghost Problems in PBEM
 
\
"Still getting ghost problems" ??

"STILL" would indicate this has been a repeated, ongoing problem ( that nobody else has ..)so just how many times has this happened in the past year using the latest EXE's ??

Methinks you simply have a corrupted save game file. It happens

Don

PanzerBob July 23rd, 2010 01:00 AM

Re: Still getting Ghost Problems in PBEM
 
Thanks for your reply DRG.

The copy of MBT I use for PBEM is only used for the one game. I did this at you suggestion a couple Versions ago. Would playing on an new copy updated to V 5.0 possibly fix this? ( I know it would have to be a restart) The game is still playable although I'm more concerned about the ghost arty especially if it is doing damage to my opponent.

Bob Out

Mobhack July 23rd, 2010 09:09 AM

Re: Still getting Ghost Problems in PBEM
 
Quote:

Originally Posted by PanzerBob (Post 752667)
Thanks for your reply DRG.

The copy of MBT I use for PBEM is only used for the one game. I did this at you suggestion a couple Versions ago. Would playing on an new copy updated to V 5.0 possibly fix this? ( I know it would have to be a restart) The game is still playable although I'm more concerned about the ghost arty especially if it is doing damage to my opponent.

Bob Out

If this folder is not updated to the latest version then there is no point in us debugging it, since it is that one which has all the fixes. And it is the latest version that is loaded in my C++ Builder development rig for source code debugging.

Therefore we are not interested in bug reports for older versions of the game.

Cheers
Andy

DRG July 23rd, 2010 10:57 AM

Re: Still getting Ghost Problems in PBEM
 
..so yes you're still going to get the ghosts becasue you haven't installed the upgrades that fixed the problem ! :banghead:

Sorry but I thought that would be dead obvious

Don

PanzerBob July 23rd, 2010 11:37 AM

Re: Still getting Ghost Problems in PBEM
 
Good day, Guys

Yes I have updated all my copies to V 5.0, when they came out.

I was wondering if a fresh reload updated to v 5.0 would make a difference or not??

Thanks Bob out

Mobhack July 23rd, 2010 11:52 AM

Re: Still getting Ghost Problems in PBEM
 
Quote:

Originally Posted by PanzerBob (Post 752700)
Good day, Guys

Yes I have updated all my copies to V 5.0, when they came out.

I was wondering if a fresh reload updated to v 5.0 would make a difference or not??

Thanks Bob out

No, if you started the game in 5.0.

If you started in an earlier version - you may have carried the bug over.

IF it was the result of a corrupted savegame file then restart as well, after a disk defrag and repair. I'd reccomend a defrag and repair anyway - if it reports lost clusters repaired then that may have been the problem. A full surface test of the hard drive is also worthwhile every 6 months or so as an overnight run (it is a tediously long operation!). Any report of dead clusters would be another indicator of possible file corruption (not necessarily with our game - any old random thing may have been messed with by lost clusters or dead sectors).

Cheers
Andy

PanzerBob July 23rd, 2010 11:09 PM

Re: Still getting Ghost Problems in PBEM
 
Hmmm OK Never thought of that I'll let you how it goes.

OH, one more thing can I do the scan/frag work without stopping the game in progress?

Many Thanks, Bob out

Imp July 23rd, 2010 11:53 PM

Re: Still getting Ghost Problems in PBEM
 
Yes you can, how are you Bob we miss your AARs was always great fun playing you with the atmosperic emails

gila July 24th, 2010 06:12 AM

Re: Still getting Ghost Problems in PBEM
 
Welcome back PZBob,

Haven't heard from you awhile,i see you are still aggarvating the dev's.:):doh:

Back to normal eh?


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