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-   -   Modding national undead (http://forum.shrapnelgames.com/showthread.php?t=45940)

Nounours July 15th, 2010 09:50 AM

Modding national undead
 
Well, I'm back to modding (at last !), and I have a problem with undead...

No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?

In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?

Thanks for your help !!

DrPraetorious July 15th, 2010 10:18 AM

Re: Modding national undead
 
Simple answer: You can't. Non-standard national undead are "hardcoded" for the various nations which get them.

Long answer: You could "hijack" the nation # of an existing nation with national undead, and then substitute your national undead for the corresponding unit #s.

Quote:

Originally Posted by Nounours (Post 751898)
Well, I'm back to modding (at last !), and I have a problem with undead...

No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?

In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?

Thanks for your help !!


Gregstrom July 15th, 2010 10:25 AM

Re: Modding national undead
 
Edit: Already answered.

pyg July 18th, 2010 11:45 PM

Re: Modding national undead
 
Quote:

Originally Posted by Nounours (Post 751898)
Well, I'm back to modding (at last !)

Very cool! Globu has done some work on your excellent mod nation Shangri La (more actively developed here maybe). We thought it was abandoned, but if you are back, yay! :)


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