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Single-Castle Game: OneFort (Started!)
OK, we've got 10 players, I think we can start.
I've been curious to do this kind of game for a while. Essentially, no one may build a second fort; if you are given a fort by an event, or if you conquer an enemy fort, you must destroy it at the earliest possible opportunity and cannot recruit any units from it (except for a commander which will then destroy the fort, if you have no units in the province where the fort appeared). I am open to suggestions on how to make the game workable under this constraint (see rule 3). Anyone with constructive criticism or ideas is welcome to post them. Rules Era: MA Players: Wound up with 10. Settings: Renaming on, Easy Research, Magic sites 55 Mods: CBM 1.6, Indy Commanders Only (http://forum.shrapnelgames.com/showp...0&postcount=42) Diplomacy: Non-binding Map: Streamlands (http://forum.shrapnelgames.com/showthread.php?p=713433) Other rules 1) Fighting to the last breath is expected in this game. Seriously. When you start losing, the end will come VERY swiftly. Might as well play it out. 2) No water nations. 3) Since each nation's fort is very vulnerable, none of the following spells may be cast on another player's fort for the first 20 turns: Seeking Arrow Hurricane Baleful Star Rain of Toads Horror Seed Leprosy Black Death Blight Melancholia Fires from Afar Volcanic Eruption Raging Hearts Flames from the Sky Locust Swarms Beckoning Wolven Winter Murdering Winter Tidal Wave They still may be cast on non-fort provinces at any time. After that, all bets are off. I'm not sure how enforceable that is--if anyone has suggestions I would be grateful. Hosting: Start at 24 hours, but delays will be fairly liberal. Victory Condition: Concession by the other players Players: Belac.........Vanheim Grijalva......Bandar Log Shovah32......Abysia Frozen Lama...Ermor Agent Smith...Jotunheim Veto..........Pythium Trom..........Caelum Don_Pablo.....Mictlan Statttis......C'tis Michai......Pangaea |
Re: MA Single-Castle Game: OneFort
is Ashod allowed? if so, then Ashod please, if not, then Bandar Log,
thanks |
Re: MA Single-Castle Game: OneFort (Recruiting Players)
I think this is one of the few situations in which I would allow Ashdod.
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Re: MA Single-Castle Game: OneFort (Recruiting Players)
I would note that Ashdod is more powerful in this situation, because most of its awesome is cap only.
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Re: MA Single-Castle Game: OneFort (Recruiting Players)
Srsly. Cap-centric nations will be extremely powerful in this setup.
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Re: MA Single-Castle Game: OneFort (Recruiting Players)
Hmm...but everything is so resource-intensive, and gold-expensive, and research would be so slow with 1 mage/turn. I could be wrong.
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Re: MA Single-Castle Game: OneFort (Recruiting Players)
Quote:
Sure, they're gold expensive. Until you realize 600g of giants easily kills 1000 gold of other units. Gold expensive is solved by expanding, not building castles. You do realize that all of Ashdod's castles cost like 1400 gold, right? So prohibiting anyone from building extra castles is net-advantage: Ashdod (they can afford fewer castles), even ignoring that everything really awesome is already cap-only. Research: They don't need any. I mean, Alt 3 is always nice, and not that hard to get to if you care. But otherwise... blessed sacred giants will just pwn. |
Re: MA Single-Castle Game: OneFort (Recruiting Players)
Alright...having looked at Ashdod again (including its PD and fort options) I have come around. It is too powerful in this situation.
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Re: MA Single-Castle Game: OneFort (Recruiting Players)
Van is taken, so could I get.. hmm..
Abysia? |
Re: MA Single-Castle Game: OneFort (Recruiting Players)
...yeah, I've been playing around with Ashod in sp and it seems like with a doublebless Ashod would just dominate this game; their cap-only-ness is their only real weakness.
So that means I'll be going with my second choice: Bandar Log |
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