.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Single-Castle Game: OneFort (Started!) (http://forum.shrapnelgames.com/showthread.php?t=44776)

Belac January 26th, 2010 01:23 PM

Single-Castle Game: OneFort (Started!)
 
OK, we've got 10 players, I think we can start.

I've been curious to do this kind of game for a while. Essentially, no one may build a second fort; if you are given a fort by an event, or if you conquer an enemy fort, you must destroy it at the earliest possible opportunity and cannot recruit any units from it (except for a commander which will then destroy the fort, if you have no units in the province where the fort appeared).

I am open to suggestions on how to make the game workable under this constraint (see rule 3). Anyone with constructive criticism or ideas is welcome to post them.



Rules

Era: MA
Players: Wound up with 10.
Settings: Renaming on, Easy Research, Magic sites 55
Mods: CBM 1.6, Indy Commanders Only (http://forum.shrapnelgames.com/showp...0&postcount=42)
Diplomacy: Non-binding
Map: Streamlands (http://forum.shrapnelgames.com/showthread.php?p=713433)

Other rules
1) Fighting to the last breath is expected in this game. Seriously. When you start losing, the end will come VERY swiftly. Might as well play it out.
2) No water nations.
3) Since each nation's fort is very vulnerable, none of the following spells may be cast on another player's fort for the first 20 turns:

Seeking Arrow
Hurricane
Baleful Star
Rain of Toads
Horror Seed
Leprosy
Black Death
Blight
Melancholia
Fires from Afar
Volcanic Eruption
Raging Hearts
Flames from the Sky
Locust Swarms
Beckoning
Wolven Winter
Murdering Winter
Tidal Wave

They still may be cast on non-fort provinces at any time. After that, all bets are off. I'm not sure how enforceable that is--if anyone has suggestions I would be grateful.

Hosting: Start at 24 hours, but delays will be fairly liberal.

Victory Condition: Concession by the other players

Players:
Belac.........Vanheim
Grijalva......Bandar Log
Shovah32......Abysia
Frozen Lama...Ermor
Agent Smith...Jotunheim
Veto..........Pythium
Trom..........Caelum
Don_Pablo.....Mictlan
Statttis......C'tis
Michai......Pangaea

January 26th, 2010 01:49 PM

Re: MA Single-Castle Game: OneFort
 
is Ashod allowed? if so, then Ashod please, if not, then Bandar Log,

thanks

Belac January 26th, 2010 03:05 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
I think this is one of the few situations in which I would allow Ashdod.

Squirrelloid January 26th, 2010 03:13 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
I would note that Ashdod is more powerful in this situation, because most of its awesome is cap only.

rdonj January 26th, 2010 03:18 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
Srsly. Cap-centric nations will be extremely powerful in this setup.

Belac January 26th, 2010 03:31 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
Hmm...but everything is so resource-intensive, and gold-expensive, and research would be so slow with 1 mage/turn. I could be wrong.

Squirrelloid January 26th, 2010 03:59 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
Quote:

Originally Posted by Belac (Post 728394)
Hmm...but everything is so resource-intensive, and gold-expensive, and research would be so slow with 1 mage/turn. I could be wrong.

They have to deal with resource-intensiveness normally anyway. Both their sacreds and the Adon (and the forge/research giant commander) are cap only already. So a 1 fort game is sort of like a normal game for Ashdod for most of its primary combat units.

Sure, they're gold expensive. Until you realize 600g of giants easily kills 1000 gold of other units. Gold expensive is solved by expanding, not building castles. You do realize that all of Ashdod's castles cost like 1400 gold, right? So prohibiting anyone from building extra castles is net-advantage: Ashdod (they can afford fewer castles), even ignoring that everything really awesome is already cap-only.

Research: They don't need any. I mean, Alt 3 is always nice, and not that hard to get to if you care. But otherwise... blessed sacred giants will just pwn.

Belac January 26th, 2010 04:15 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
Alright...having looked at Ashdod again (including its PD and fort options) I have come around. It is too powerful in this situation.

Shovah32 January 26th, 2010 06:42 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
Van is taken, so could I get.. hmm..
Abysia?

January 26th, 2010 09:03 PM

Re: MA Single-Castle Game: OneFort (Recruiting Players)
 
...yeah, I've been playing around with Ashod in sp and it seems like with a doublebless Ashod would just dominate this game; their cap-only-ness is their only real weakness.

So that means I'll be going with my second choice: Bandar Log


All times are GMT -4. The time now is 06:44 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.