.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Stupid question about facility construction that should be obvious... (http://forum.shrapnelgames.com/showthread.php?t=4445)

MegaTrain October 28th, 2001 05:58 AM

Stupid question about facility construction that should be obvious...
 
Playing a solo game today on patch 1.41 (not the new one), I switched one of my newly-colonized planets to emergency mode (3000 per turn), and put a whole bunch of Research Centers in the queue (1500 each).

Should build 2 per turn, right?
Nope, only 1 per turn!

Is there a hard-coded limit of only 1 facility per planet per turn? I had always assumed that it would spend the extra resources on the next item in the queue.

This also seems to be the case with units. If you queue up a Weapons Platform x2 it will build both, but put a solo item in there twice, it only builds one.

Is this a bug or just a VERY LAME feature?

------------------
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266

Suicide Junkie October 28th, 2001 06:05 AM

Re: Stupid question about facility construction that should be obvious...
 
Neither. Its just "the way it is".
Multiple items completed in one turn would be a nice feature to add.

If you could put a build entry "Research Center x2" in the queue, you'd get the proper effect.

The hardcode is "max one queue line per turn"

Atrocities October 28th, 2001 06:06 AM

Re: Stupid question about facility construction that should be obvious...
 
[quote]Is there a hard-coded limit of only 1 facility per planet per turn? [/qutoe]

Yes. Unfortunetly there is. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

------------------
New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet

MegaTrain October 28th, 2001 04:40 PM

Re: Stupid question about facility construction that should be obvious...
 
This is stupid, IMO.
I always assumed it worked the same as the Research queue. Finished as many as it could, and the rest wrapped around until the next turn.

Is there a REASON it was designed this way? Union rules at the construction yard?

So maybe it's not a bug fix--but we should definitely put this on the wish list.

Suicide Junkie October 28th, 2001 05:07 PM

Re: Stupid question about facility construction that should be obvious...
 
Note: Any research you don't use each turn is LOST, not rolled over into the next turn!

MegaTrain October 28th, 2001 09:12 PM

Re: Stupid question about facility construction that should be obvious...
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Note: Any research you don't use each turn is LOST, not rolled over into the next turn!<HR></BLOCKQUOTE>

I know. I should have said: "...applied to the next item in the research queue..."

But even this is not true of construction yards.

Baron Munchausen October 29th, 2001 06:47 AM

Re: Stupid question about facility construction that should be obvious...
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by MegaTrain:
Playing a solo game today on patch 1.41 (not the new one), I switched one of my newly-colonized planets to emergency mode (3000 per turn), and put a whole bunch of Research Centers in the queue (1500 each).

Should build 2 per turn, right?
Nope, only 1 per turn!

Is there a hard-coded limit of only 1 facility per planet per turn? I had always assumed that it would spend the extra resources on the next item in the queue.

This also seems to be the case with units. If you queue up a Weapons Platform x2 it will build both, but put a solo item in there twice, it only builds one.

Is this a bug or just a VERY LAME feature?

<HR></BLOCKQUOTE>

It is a rather lame feature. This seriously limits the usefulness of Ringworlds and Sphereworlds. Being able to build multiple facilities at once would make it possible to fill the facility capacity of these worlds in time to do something with them.

Also, if it were consistent, you would be able to queue up your upgrades one-at-a-time, too. But no... you have to build them all at once whether you can afford to do it that way or not. So, if you have a lot of facilities to upgrade you might find yourself UNABLE to upgrade because of lack of reserves. But if you could queue one at a time you might be able to afford it. Especially if the upgrade were resource production since your production would increase each turn.

It would be really nice to either have it consistent in building and upgrading rather than the 'worse' choice for each, or even better to have the option to use the queue either way as you thought was appropriate. being able to build one thing at a time might be important when you had limited reserves.

[This message has been edited by Baron Munchausen (edited 29 October 2001).]


All times are GMT -4. The time now is 11:24 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.