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Server packet information still the same?
I'm working with Marcin's Dom3 status tool (listed in the original Mod List thread and here), making my own version, and I noticed a little bit ago, the status for which turns have been played and which haven't (for each faction) no longer works. Some of them do, but most of them always come with a status of Turn Pending, no matter whether that faction has taken a turn or not.
This is true both in Marcin's original tool and my modified version. So my question is, has the packet information changed with one of the patches? I've got the old layout, but I'm guessing it's changed and I'm still reading it the old way. I've checked the information received from the server it appears that I'm getting back "bad data". Does anyone have information on this? Any help you offer would be great. Thanks, Matt |
Re: Server packet information still the same?
Should still be the same.
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Re: Server packet information still the same?
"A little while ago" was probably when one of the patches increased the number of playable nations from 80 to 95. The reason that you see so many strange results for MA and LA games is because of the different offsets now. Change the code so that it uses 95 nation slots instead of 80 everywhere and it should work again like it did before.
I did minor modifications like this and the new nation names from following patches to the program but I stopped attaching it because it seemed like nobody was using the program anymore and somebody else wrote a new program in Python, Wraithlord I think. |
Re: Server packet information still the same?
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Thanks for confirming that. I did go ahead and make a new version. I'll post it here and in the mod thread in case anyone wants to use it. Monitor Lizard .9 Main features are that it is now multi threaded, so it pings multiple servers at once, minimizes to the systray and can be set to ping servers automatically. It requires .Net 3.5. Thanks, Matt |
Re: Server packet information still the same?
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From http://www.whatwouldmattdo.com/monitor-lizard/ : Quote:
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Re: Server packet information still the same?
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Re: Server packet information still the same?
Mono has almost full .Net 2.0 support by now, but I don't know how easy or hard it will be to make it comply with .Net 3.5 stuff. The fun thing is that you'll be able to continue to build your binaries with Visual Studio like usual, the only thing you'll have to work around is unsupported libraries. And for platform independence, use things like System.IO.Path.Combine instead of hardcoded backslashes for paths.
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Re: Server packet information still the same?
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You can find the latest version here: Monitor Lizard 1.0 I have no idea how to update the stickied post above, but someone wants to update that link above to this main page instead of the direct link I had, it will work that way. Thanks for help, Ich, and I hope at least one other person enjoys using this as much I do. It makes tracking and keeping my multiple games up to date incredibly easy. -Matt |
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