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Sea of Ice Questions
Its all getting to much for me playing a water nation and I want to seal myself off from those warlike land nations. Give me time to chill and hang out with hot mermaids.
So I am thinking of casting Sea of Ice global, which stops all movement between land and sea. Now, I remember seeing on more than one previous occassion that this spell is bugged and does not work. Is this the case or has it been fixed? If so in what way is it bugged? |
Re: Sea of Ice Questions
It is bugged in the sense it doesn't affect AI. It simply ignores it. There're also some lesser bugs such as, for example, that you may travel through land provinces if the source and target provinces are seas. I encountered that while playing R'lyeh.
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Re: Sea of Ice Questions
I know what bugs me about the spell is that maps with "harbours" - land province to land province links over sea are not broken.
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Re: Sea of Ice Questions
I'm pretty sure that the various forms of teleportation ignore it as well, so depending on who you are fighting and how much research they have it might not be effective.
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I have, in the past, cast the spell hoping to provide protection from another land based opponent only to find they can move from "harbour" to "harbour". I wonder whether it would be possible to add a map command to simulate this kind of province to province link ? I am also sure you can teleport through it - but I wonder whether you can cloud trapeze through the ice pack (pictures kitted out tartarian punching though the ice on landing). |
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Re: Sea of Ice Questions
Thanks for the answers everyone, so useful against human players, well thats not so bad. I could probably handle any teleporters/cloud trapezers.
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Re: Sea of Ice Questions
It does not hinder the ability to gather intel on forces stationed in neighbouring provinces (one above and the other below the waterline). It probably should, given the two are no longer linked. Maybe the ice pack is particularly transparent.
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