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-   -   Protecting from rituals cast at a distance (http://forum.shrapnelgames.com/showthread.php?t=39980)

Coldshard August 6th, 2008 05:05 PM

Protecting from rituals cast at a distance
 
For a ritual spell cast from a distance, such as fires from afar, what could be used to protect against them?

In the specific case of fires from afar I assume that the following will help:
High protection (base?)
Fire resistance

Anything else? Magic resistance, shield parry, lucky amulet, twist of fate (via a high astral pretender and saints shrouds), armor/helmet/shield protection bonus, other?

I've been blasted by these spells quite often but I'm not really sure what helps protect against what.

Dedas August 6th, 2008 05:12 PM

Re: Protecting from rituals cast at a distance
 
Have you looked into the different magic dome spells? If not that's probably what you are looking for.

Coldshard August 6th, 2008 05:15 PM

Re: Protecting from rituals cast at a distance
 
Domes arent the easiest thing to put up for armies on the move, unfortunately http://forum.shrapnelgames.com/images/smilies/wink.gif

Micah August 6th, 2008 05:31 PM

Re: Protecting from rituals cast at a distance
 
Completely depends on the ritual.

Most things that seems like they should work will work (FR vs fire, etc.), though mind hunt seems to beat luck and twist because it's a 1-hit kill thing. Shields also don't beat seeking arrows AFAIK. Think those are the main exceptions though.

Baalz August 6th, 2008 05:42 PM

Re: Protecting from rituals cast at a distance
 
Seeking arrows are AN, so protection also doesn't help.

Tifone August 6th, 2008 07:36 PM

Re: Protecting from rituals cast at a distance
 
Stealth helps with seeking arrows I think, but that's not something you can put on an army at will unfortunately http://forum.shrapnelgames.com/image...es/Injured.gif

Meglobob August 6th, 2008 08:05 PM

Re: Protecting from rituals cast at a distance
 
I believe items that give air shield help vs seeking arrow.

Against mind hunt, have a few scouts travel with your non-astral thugs/sc's if possible. Or a astral mage.

Against fires from afar have alot of chaff to absorb the strikes.


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