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-   -   bad neighbour error (http://forum.shrapnelgames.com/showthread.php?t=39946)

theshadow August 4th, 2008 02:19 AM

bad neighbour error
 
Whats with the "bad neighbour" error when i make a new sp game? Did a search, and nothing showed, so was wondering why this happens.
thx

Edi August 4th, 2008 05:08 AM

Re: bad neighbour error
 
More details, please. What map, what number of provinces, what game parameters, have you modified the map file etc etc?

I have never seen that error myself, but I expect it could be caused if you have a command in the map file that specifies a neighbor with a province number greater than what is on the map.

For example, if the map has 100 provinces and you had something like

#neighbour 80 101

which would make province #80 border province #101 (which does not exist). That would presumably cause the error.
In any case, it is generally advised to give detailed, accurate information when asking for help with a specific problem, because otherwise you will get no answers. Vague reports with no detail in them will get you nowhere.

theshadow August 4th, 2008 02:30 PM

Re: bad neighbour error
 
Usually any map, but for this example it was the alexander map, 5 random ai, and 1 human. More than enough provinces. When i use a map that has pre-set starting sites, there is np. Random placement of kingdoms usually gives me this error, and not all the time.

Ballbarian August 4th, 2008 03:08 PM

Re: bad neighbour error
 
There are 4 different versions of the map file that come with the current download of Alexander and (unless I missed something) they all contain either #start or #specstart commands. I started a few games and had no errors occur with the one that I tried.

If you are getting this error on all of your maps, you might want to try a reinstall and then patch the new install to the latest version.

If that fails, I would recommend contacting Shrapnel support.

Edratman August 4th, 2008 03:22 PM

Re: bad neighbour error
 
I've used the map for 4 or 5 different games without a problem either.

theshadow August 5th, 2008 12:04 AM

Re: bad neighbour error
 
The alexander map was only an example (btw, not all of them came with #start or #specstart commands). Even on random maps I "sometimes" get the error. I have seen one post about this error many weeks ago, at that time it was in a sub forum, not a post on its own. I was just wondering if any had a way around this, as it doesn't happen all the time. However, it is annoying when it does happen.


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