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-   -   Unrest mystery (http://forum.shrapnelgames.com/showthread.php?t=39943)

Loren August 3rd, 2008 11:42 PM

Unrest mystery
 
I got a *VERY* clear case of this mystery:

There was an indy province that had sat there for a long time (small island, there were no water nations.)

I finally got over there and took it--and found an unrest of over 400.

What's up?

(I have had similar things happen before but they weren't so clear-cut. This time I know it wasn't leftovers from barbarians taking a province from someone or the like.)

Renojustin August 4th, 2008 12:06 AM

Re: Unrest mystery
 
Event that causes unrest per turn until you patrol and find the disturbance such as Possessed Boar or Bandit Leader.

archaeolept August 4th, 2008 01:07 AM

Re: Unrest mystery
 
unrest creating magic site. could be 5, 10, 15% a turn.

there was a thread just yesterday asking the same question.

DonCorazon August 4th, 2008 01:08 AM

Re: Unrest mystery
 
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.

K August 4th, 2008 01:45 AM

Re: Unrest mystery
 
Quote:

DonCorazon said:
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.

There are a few really tasty blood sites that do this, but it could just be a few Arenas.

Renojustin August 4th, 2008 01:48 AM

Re: Unrest mystery
 
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site? Because the sites are so much less unrest than the events, the odds are greatly in the event's favor, even if it's possible that a site can generate continuous unrest that continues to add up.

archaeolept August 4th, 2008 02:05 AM

Re: Unrest mystery
 
Quote:

Renojustin said:
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site?

No.

Edi August 4th, 2008 05:17 AM

Re: Unrest mystery
 
An independent province with a site that generates unrest generates the full unrest every turn and its taxation is always 100, so the unrest accumulates until someone else takes it and jacks taxes down so the unrest starts decreasing. Most sites that cause unrest are blood, but there are also a couple of fire and death sites which do it.

Loren August 4th, 2008 03:26 PM

Re: Unrest mystery
 
There were two such provinces, both with crazy unrest.

archaeolept August 4th, 2008 04:29 PM

Re: Unrest mystery
 
yes, and what turns is it? even a 5% site will add up... especially with the extra unrest caused by conquering it.

2 5% sites or a 10 or 15% site will cause crazy unrest easily enough.


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