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MA Nation : Atreus, Curse of the Gods
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MA: ATREUS, CURSE OF THE GODS
CURRENT VERSION 1.03 FINAL Last Update Date: March 31 2010 Brought to you by Atreidi. With Sprites from forum community. ADDED CONTENT: New Nation 89 New Units: 2667 - 2686 New Weapons: 953 New Site: 957 - 958 Curse of the Atreus Dynasty The Atreus Dynasty was once an ancient oriental Empire ruled by a Powerful Dragon Emperor. After many succefull victorious wars a gathering of the rival dynasties occured. The leaders of the many dynasties decided to request the Ancient Gods to impede the quick and overwhelming growth of the Atreus Dynasty. The Gods hastily agreed, underestimating the Dragon Emperors power; they gathered and toghether cast spell that would forever curse the Dragon Emperor. He was mophed into a weak and old Human. The now cursed Emperor countered this by casting an equally powerfull spell. With the help of a hundred thousand human sacrfises, the Cursed Emperor opened a portal that conected this world to his. This ritual came at a excesively high cost, however, since the Cursed Emperor is now in need of human blood to prolong his now shorter lifespan. Despite the rival Dynasties efforts, the Atreus Dynasty kept growing at an even more accelerated rate, thanks to the spread of Dragon/Human breeding and Dragon migration. Overview The Curse of the Gods brought forth a new age of destruction to the once successfull human population. Their blood was now more sacred than ever. The human's celestial bloodlines were hunted, imprisioned, and bred. Their blood mixed well with the dragon's had a more potent effect on blood rituals. A couple of new Human'Dragon races, commonly refered to as Hudracs, emerged. Among them were the Atrex, Krodox and Asturr. The Atrex were the race that were direct decendants of the Dragon Emperor and thus had the most influence on with the inferior races. They were also in charge of the human breeding farms that were common in the Atreus Empire. Ritual Guidelines BOOK II "The Rituals of ancient Atreus" "From early childhood, pure human slaves are thought the ritual of self sacrification. The child is educated in early draconic culture and the value of the blood that they carry. The ritual consists of them cutting important blood vessels and splashing blood on new Draksar Eggs. This ritual ensures the well being of the Cursed Emperor, as well as the birth of a great Atrex Commander. The children are kept alive until age of sixteen when they are required to cut their throats inside the Temple of Urzag." Empire Army The Atreus Empire is Characterized by its huge powerful dragons and Hudrac halflings. Because of their mixed ancestry, the Warlocks are stil unable to freely choose their elemental specialty and thus had varied focus and strenghts. The strong Imperialistic goverment ensures the army is always in the best conditions equipping them with the best armor. Characteristics: Powerfull Dragons Units Heavy Armored Infantry Able to perform Blood Sacrifices Couple of Blessed Mages High HP and Prot Solid Commanders No archers Random Magic Expensive Units High Upkeep Few unit options Unit Small Size Race: Hudracs Human-Dragon halflings, Dragons, human slaves Magic: Random Elemental, Random Strengh, Random Blood Miltary: Hudracs, Draksar Infantry, Bearseker Dragons Priests: Average, Can perform Blood Sacrifices All TGA files were borrowed from the Dominions 3 community. I am not certain who the creator is but I just wanted to give credit to them. :) UPDATES: 1.01 -Added missing TGA FILE. Fixed the error. http://forum.shrapnelgames.com/images/smilies/happy.gif 1.02 -This patch mainly fixes bugs associated with inefficiencies when the nation is controlled by the AI. This will make it a little more harder to deal with. -Astral Spit (previusly coursed touch), Causes Stun, Chance of Horror Mark and Chance of Enslavement, very limited range and ammo 4 -Increase Resource Production in Capital -Cursed Emperor, Add Astral Spit -Atrex Prince, Add 1 Magic, Add Astral Spit, Add 1 Magic, Add 1 Misc Slot -Atrex Lord, Add Astral SPit, Add 1 Magic Add 1 Misc Slot -Draxar Egg, Lower Age, Remove Immobile, Change to Movement 1 and AP 3, added chance to get astral 1, (the AI was overproducing and would not use them appropiately) -Berserk Krumox, Lower Protection, Lower Resource Cost, Lower MR -Avalox, Lower Protection, Lower Resource Cost, Lower MR Patch 1.03 FINAL General Balance fix. Fixed gcost and rcost of most Capital only units. Improved AI efficiency with cost fixes. Fixed units secondshapes. Balanced Pretenders. Enjoy! |
Re: MA Nation : Atreus, Curse of the Gods
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Re: MA Nation : Atreus, Curse of the Gods
UPDATE:
March 31, 2010 Fixed some "balance" issues. The AI should now be much more powerful with this nation. Enjoy. :) 1.02 -This patch mainly fixes bugs associated with inefficiencies when the nation is controlled by the AI. This will make it a little more harder to deal with. -Astral Spit (previusly coursed touch), Causes Stun, Chance of Horror Mark and Chance of Enslavement, very limited range and ammo 4 -Increase Resource Production in Capital -Cursed Emperor, Add Astral Spit -Atrex Prince, Add 1 Magic, Add Astral Spit, Add 1 Magic, Add 1 Misc Slot -Atrex Lord, Add Astral SPit, Add 1 Magic Add 1 Misc Slot -Draxar Egg, Lower Age, Remove Immobile, Change to Movement 1 and AP 3, added chance to get astral 1, (the AI was overproducing and would not use them appropiately) -Berserk Krumox, Lower Protection, Lower Resource Cost, Lower MR -Avalox, Lower Protection, Lower Resource Cost, Lower MR |
Re: MA Nation : Atreus, Curse of the Gods
Preview graphic plox!
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Re: MA Nation : Atreus, Curse of the Gods
I would like a preview too
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Re: MA Nation : Atreus, Curse of the Gods
There you go, a preview of the sprites. I got all of them from this forum. :)
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Re: MA Nation : Atreus, Curse of the Gods
i really like the egg
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Re: MA Nation : Atreus, Curse of the Gods
Quote:
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Re: MA Nation : Atreus, Curse of the Gods
Impressive sprites, though I notice you borrowed heavily from Amos, an excellent decision!
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Re: MA Nation : Atreus, Curse of the Gods
And Saulot too!
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