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Naming conventions?
I know that names tend to be nation-based, and sometimes dependent on the unit (dragons tend to get long names, undead get descriptive undead-y names like Orphaneater or Plaguerot).
So I'm playing LA Pythium...how did I get "Lugal'eudmelambi'niergal" on a Serpent Priest? |
Re: Naming conventions?
...
He's compensating? |
Re: Naming conventions?
With the Rename feature?
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Re: Naming conventions?
Yeah I'm going with rename feature.
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Re: Naming conventions?
Nope, these are all built-in commander names:
Lugal'dimmerankia Lugal'eudmelambi'nirgal Lugal'kurdub Lugal'zagesi Lugal'sisa Lugal'igi'husham |
Re: Naming conventions?
Perhaps KO had been drinking? http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Naming conventions?
I would rather wonder why there is 'eudmelambi' in the title. Lugal means king and Nirgal is ancient god. If they would put smth in the middle it would have a meaning 'servant of', 'priest of', 'bearer of power of' etc. But I really cannot find word 'eudmelambi' anywhere, hmm... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Naming conventions?
It's creeping cultural influence from C'tis. What's your excuse for a one letter name?
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Re: Naming conventions?
Most of the c'tissian names are old sumerian, babylonian and assyrian names. I may have made mistakes while writing them, but most are names of gods, kings and historical figures.
Many kings used combinations of lugal and a couple of other epithets in their names. |
Re: Naming conventions?
Lugal iirc means something like "ruler".
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