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-   -   Balance mod 1.11 bug (http://forum.shrapnelgames.com/showthread.php?t=37027)

Sardia December 1st, 2007 12:38 AM

Balance mod 1.11 bug
 
Some of the computer(neutral, maybe) a.i.s build fighters and troops with no weapons. This is really annoying due to the local militia constantly respawning them on home planets and the 3 minute time limit, and the larger ground map. The troops just constantly run away and no matter how many I kill, the local militia simply respawn to run away again. This is a worse quagmire then Iraq, and it costs almost as much. I just gave up and glassed the planet.

Captain Kwok December 1st, 2007 12:53 AM

Re: Balance mod 1.11 bug
 
What is the name of the empire? Is it a custom ship set?

Sardia December 2nd, 2007 01:24 AM

Re: Balance mod 1.11 bug
 
Cue kappa Commonwealth, it's part of the original AI, I believe. I'm not using any mods other than the balance mod and the silence mod.(The one that disables the annoying sounds)

Captain Kwok December 2nd, 2007 02:41 AM

Re: Balance mod 1.11 bug
 
Ok. That bug has been fixed for the next update.

Sardia December 2nd, 2007 03:01 AM

Re: Balance mod 1.11 bug
 
Care to give an ETA?

I managed to get around it by landing troops and then just bombarding the planet until they surrendered. I'm sure my troops didn't appreciate it, but I got a sense of closure out of it.

Q December 2nd, 2007 03:13 AM

Re: Balance mod 1.11 bug
 
A better temporary fix would be to increase the ground combat time and to decrease the ground combat map size (both in the settings.txt).

Captain Kwok December 3rd, 2007 01:06 PM

Re: Balance mod 1.11 bug
 
Even with the script fix, the existing units would not be fixed so you'd be out of luck anyway. You could add some fighters on your troop transports, which could hunt down the fleeing troops.

You could also adjust the maximum ground combat time to 300s, as this is already being done for the update.

Sardia December 3rd, 2007 05:00 PM

Re: Balance mod 1.11 bug
 
I have a question regarding capturing planets. Sometimes, I send troops down and they surrender right away, without the ensuing militia vs troop battle at the end of turn. I managed to trigger it a few times by bombarding the planet while MY troops are still on the planet. However, I have gotten them to surrender the planet without a fight. Care to explain the rules regarding this?

Does it involve reducing the population? Or is there a "fear" factor? I do enjoy getting planets, and not waiting a turn is quite helpful.

Sardia December 4th, 2007 06:05 AM

Re: Balance mod 1.11 bug
 
Another bug, organic technology doesn't seem to give any benefits. My ships don't autorepair every second like it says.

narf poit chez BOOM December 4th, 2007 08:10 AM

Re: Balance mod 1.11 bug
 
Just a guess, but are you using organic components?


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