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-   -   Event listing (http://forum.shrapnelgames.com/showthread.php?t=36979)

quantum_mechani November 26th, 2007 10:57 PM

Event listing
 
1 Attachment(s)
Thanks to DrPraetorius extracting the event text from dominions, I've organized a file with (presumably) all the events currently in Dom3, for anyone interested. Be warned, much of it could be considered spoilers.

Zylithan November 26th, 2007 11:00 PM

Re: Event listing
 
wow. yay. thanks.

Ironhawk November 26th, 2007 11:25 PM

Re: Event listing
 
Any chance we could get them correalated to the scales that cause them, if any?

Pretty please! http://forum.shrapnelgames.com/images/smilies/happy.gif

DrPraetorious November 26th, 2007 11:43 PM

Re: Event listing
 
If that's in the file somewhere, I don't see it.

Problem being, events don't have *names*, as such, just descriptions. So if there are some binary records that give scale requirements - and probably there are - how would I find them?

Same deal with items - the array that has the items descriptions doesn't seem to have their stats.

K November 26th, 2007 11:47 PM

Re: Event listing
 
Wow. I need to play Sauromatia more. They have some hilarious events.

Twan November 27th, 2007 09:51 AM

Re: Event listing
 
Quote:

Ironhawk said:
Any chance we could get them correalated to the scales that cause them, if any?


I think the big question is : may actually unused builds (ie luck + order, luck + high drain) have a reason to be used ?

According to my tests order 2 / luck 3 may worth to be considered on really huge maps (you need a good number of provinces for 3 events a turn, but have the order income anyway before, and the good point is you'll never get all the very bad events a positive turmoil seems to trigger -invasions, migrations of your pop, etc...- + you get free cities, and lots of +20 garrison and big gold events).

(of course in mp, spending 200pts for order + luck will be an handicap for most nations - may eventually be a viable choice for hum.... a nation with an high prefered temperature for the points, crappy sacred, good units for taking indies so an awake god is not that useful, and needing a lot of gold&gems as mages are the main endgame force, I see only Caelum in this situation)

On the other hand I can't find anything positive for any nation in a luck 3 + drain 3 build. It would be good if instead of all the disabled +gems/items events you always get gold or income ones, but in fact you mostly have more crappy militia events and fewer gems/items.

Of course I've just tested without other scales, and it may be better if you use the drain 3 points to buy high growth or prod (which seem to trigger many + income/month events, and merchants events).

Tichy November 27th, 2007 12:33 PM

Re: Event listing
 
I have a tendency to play order/luck in SP. You get almost no bad events and generally a few (but not too few) really good ones. The times I tried production/luck I expected to be swimming in free buildings, but it didn't work out that way. Didn't seem to do much, actually.

calmon November 27th, 2007 01:29 PM

Re: Event listing
 
I played order/luck build in one mp game but never notice a special event for that. Its not as useless as people think especially if you're heavy invested in scales aynway (growth+magic). You got gold and a lot of gems. If your nation is big enough you always got the maximum number of events so the order restriction doesn't care much.

However back to the topic. Thanks for this list, the corresponding scales would be very nice http://forum.shrapnelgames.com/images/smilies/happy.gif

Meglobob November 27th, 2007 04:25 PM

Re: Event listing
 
I have only had the 3,000 gold event when I took death 3 playing MA Ermor, in fact I got it 3-4 times over 60 turns or so. I also got alot of other gold events (several +1,000 gold) and 3 free lore masters, plus quite a few magic items.

My exact scales where turmoil 3, sloth 3, cold 3, death 3, luck 3, magic 3.

Morkilus November 29th, 2007 06:11 PM

Re: Event listing
 
I've only seen it with MA Ermor as well. I play them quite a bit, though.


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