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-   -   Random events modding (http://forum.shrapnelgames.com/showthread.php?t=36382)

Zeldor October 11th, 2007 05:33 AM

Random events modding
 
I love big maps and random events. But when I have a huge territory I am limited by the total amount of events I can get. Is it moddable, so I could set like limit of 50 events per turn?

Edi October 11th, 2007 06:08 AM

Re: Random events modding
 
No.

Zeldor October 15th, 2007 05:02 AM

Re: Random events modding
 
Any chance to convince someone to make it moddable in a patch? http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi October 15th, 2007 07:29 AM

Re: Random events modding
 
Unlikely.

lch October 15th, 2007 07:32 AM

Re: Random events modding
 
According to KO, some pretenders generate good events IIRC. It may be possible to give this ability to modded units, too.

NTJedi October 15th, 2007 11:44 AM

Re: Random events modding
 
Quote:

Zeldor said:
Any chance to convince someone to make it moddable in a patch? http://forum.shrapnelgames.com/images/smilies/happy.gif

I did make the suggestion for events to be moddable during the dominions_3 development.

Zeldor October 15th, 2007 12:16 PM

Re: Random events modding
 
Ich:

I would like to have more events, adding new ones is less important.

lch October 15th, 2007 02:15 PM

Re: Random events modding
 
I don't think you have understood what I wrote, I know what you want, but then again I guess the event limit is hardcoded anyway so it doesn't make any difference.


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