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-   -   Allegiances 2 (Large,Team-Based Game, PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=36227)

Thrawn September 27th, 2007 03:31 PM

Allegiances 2 (Large,Team-Based Game, PLAYING)
 
1 Attachment(s)
With the success of the first team game, Allegiances...

http://www.shrapnelcommunity.com/thr...o=&fpart=1

...I would like to go ahead and begin forming the NEXT team game. This will be a much larger game, with a maximum of nine teams of 2. At the minimum, I would like to have 6 teams, but hopefully we can get more.

The rules will probably change before game start, as we analyze their effectiveness in the first game. Right now, we have...

CURRENT RULES:

1. Early Era

2. Random team pairings

2. Nations pre-grouped by theme

3. Random selection of theme

4. Once game begins, no hostile actions can be made until at least after the 15th turn (but no one is required to attack on turn 16 http://forum.shrapnelgames.com/images/smilies/happy.gif )

5. Standard victory condition. Default settings, except no graphs, and renaming is allowed.

CONNECTION INFO:

67.66.187.69
Port: 9945

MAP:

Latest attached above

PLAYERS:

1 - Thrawn
2 - Micah
3 - Shovah32
4 - DrPraetorious
5 - OoohSnap
6 - Yucky
7 - Folket
8 - Sivoc
9 - Velusion
10 - Baalz
11 - Snacktime
12 - Janlm


EARLY ERA THEMES:

1. HAZY SHADE OF WINTER
Niefelheim - Janlm
Ulm - Sivoc

2. TOGA! TOGA! TOGA!
Pangaea - Velusion
Arcoscephale - Thrawn

3. PYRAMID POWER
Mictlan - Baalz
C'tis - Shovah

4. ARE WE ON FIRE YET?
Abysia - Snacktime
Yomi - Folket

5. GIBBERING ALL THE WAY
Agartha - Dr. P
Caelum - Micah

6. DRUIDS ARE TOTALLY VIKINGS, RIGHT?
Helheim - Yucky
Marverni - OoohSnap

With more teams, this should be a dynamic and exciting game opportunity.

Evilhomer September 27th, 2007 04:02 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Sounds fun, sign me up. Do we get to chose who plays what nation within the team ?

DrPraetorious September 27th, 2007 04:10 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Last time you could divide your theme however you wanted.

Sign me up as well.

EDIT: And yes, I will make another map. Do we want people spread out in a circle again?

Micah September 27th, 2007 04:30 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Sure, sign me up.

I think splitting up the water teams is a bad idea though, it seems like it would really restrict the amount of help the 2 allied nations could give each other and result in divide-and-conquer tactics being used to pick off the isolated nations.

Rlyeh/Atlantis as a team would be a pretty solid pairing, I think (as opposed to Atlantis getting its *** handed to it by the other 2 aquatic powers, like in every other EA game).

And Dr. P, for the map, I think the lake should be in the middle as opposed to one of the sides, since Ulm/Mari got ganged pretty fiercely in the first game purely from the map layout.

DrPraetorious September 27th, 2007 04:42 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Well, you'll notice that no-one is *forced* to take a water nation.

My preference would be to allow people to pick water nations, if they wished, in mixed teams, and then I'd make the map with the correct proportion of water.

We could also put a water team in the middle and arrange all the other teams in a ring around the edge.

Note that Agartha is amphibious and can assist a water-based ally.

But my real problem is that we'd either have one team of 2 water players - who no enemies that can reach them, which is the other thing that happened in the first game - or one team of 2 water players and 1 mixed team that gets kicked out of the water immediately.

There just aren't enough water-based nations to have team water-warfare, is my feeling.

Micah September 27th, 2007 05:06 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Unopposed water nations happen often enough in other games that it doesn't seem like a huge problem to me, though. That's their consolation prize for sucking outside of the water (and EA Ocean/Rlyeh are REALLY bad topside, with Atlantis being non-viable for water-warfare, even with help from an ally, since they need resources more than gold). I guess we could leave the aquatics out altogether, but splitting a team up like that just seems like a booby trap to me. I don't disagree with your assessment of how things would break down, I just don't think an unopposed water team would be a game-breaker.

If anything the water team would probably be too weak, since I don't think EA Rlyeh can duplicate the success I've had with their Middle age counterparts, due to their significant drop in magic diversity and the lack of item slots on their mages. Anyhow, I'm not admining the game, so it's not my call to make in the end, I just wanted to bring it up to be looked at as an issue.

Shovah32 September 27th, 2007 05:11 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Count me in.

Thrawn September 27th, 2007 05:34 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Dr. P - If we go with water teams, I think your suggestion of "we could also put a water team in the middle and arrange all the other teams in a ring around the edge" is the right instinct. I think it will help with the issue of teams being surrounded at startup.

Then again, I think having more teams in general will help with the problem on its own, as well.

Adding all you guys! Welcome!

carlosib September 27th, 2007 06:11 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Count me in please.
Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

Thrawn September 27th, 2007 06:16 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
You got it Carlos...


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