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Hesalt, Illusions of Power
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Another LE nations to play with. Comments are welcome.
Nation description: Quote:
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Re: Hesalt, Illusions of Power
Took control vitually unnoticed or virtually unnoticed? The nation looks nice although it seems very capitol focused(non-capitol troops are very similar to indies, non-capitol mages are pretty low level) but i like the agents of the spire and the very powerful knights of the spire.
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Re: Hesalt, Illusions of Power
It might be sweet to have a national summon spell to bring forth glamored, sacred Caelum units, sort of a "secret service" army for the Seraphs. I really like the Agent, too.
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Re: Hesalt, Illusions of Power
Quote:
Some sacred troops do seem like a good idea... my thoughts at the moment are perhaps some kind of phantasmal (sacred) angels as a battle summon. Some glamour iceclads also seems pretty nice idea. |
Re: Hesalt, Illusions of Power
How about giving agents a summon allies command for phantasmal warriors/caelians?
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Re: Hesalt, Illusions of Power
I thought about letting seraph lords summon allies phantasmals, but it just seemed weird that enemy scouting reports would report phantasmal armies- they aren't supposed to know it's an illusion...
So I settled for phantasmals in the PD. |
Re: Hesalt, Illusions of Power
Maybe give them some glamourous phantasmals? That would keep them hidden and let agents bring some along for the trip.
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Re: Hesalt, Illusions of Power
I was thinking of Master of Magic today and realized from the phantasmal battle summon idea how awesome and useful the Phantasmal Beast was. There's nothing really like that in Dominions; wouldn't it be fun to have something really hard to hit, that hits really hard, that dies to 1 hp of damage? http://forum.shrapnelgames.com/images/smilies/laugh.gif You could take an Ice Devil sprite, soften up the edges a bit, make it transparent, and there ya go.
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Re: Hesalt, Illusions of Power
I'm using that idea in a mod of mine-lifedraining, etherial flying critters with 1 hp of damage.
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