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-   -   Mod: Hesalt, Illusions of Power (http://forum.shrapnelgames.com/showthread.php?t=35154)

quantum_mechani June 21st, 2007 09:59 PM

Hesalt, Illusions of Power
 
1 Attachment(s)
Another LE nations to play with. Comments are welcome.

Nation description:

Quote:

Hesalt is a remote northern kingdom, long under the dominion of Ulm until the Malediction brought them unexpected indepedence. With the ban on magic lifted, a guild of seers known as diviners quickly came to power and acted as able advisors to the rulers of Hesalt. More recently, the arrival of exiled seraphs of Caelum has had a profound impact on the kingdom. Using illusion and subterfuge, the seraphs took control of Hesalt vitually unnoticed. With the aid of their magic, the seraphs have through conquest swifly grown the kingdom of Hesalt into a force to be reckoned with. To most of the populace, however, the only sign of the rise of the seraphs are rumors of mysterious phantoms patrolling the borders of the kingdom.


Shovah32 June 22nd, 2007 03:09 PM

Re: Hesalt, Illusions of Power
 
Took control vitually unnoticed or virtually unnoticed? The nation looks nice although it seems very capitol focused(non-capitol troops are very similar to indies, non-capitol mages are pretty low level) but i like the agents of the spire and the very powerful knights of the spire.

Morkilus June 22nd, 2007 04:13 PM

Re: Hesalt, Illusions of Power
 
It might be sweet to have a national summon spell to bring forth glamored, sacred Caelum units, sort of a "secret service" army for the Seraphs. I really like the Agent, too.

quantum_mechani June 22nd, 2007 04:46 PM

Re: Hesalt, Illusions of Power
 
Quote:

Shovah32 said:
non-capitol troops are very similar to indies

Actually, they are indies, but for the axeman anyway. http://forum.shrapnelgames.com/images/smilies/wink.gif

Some sacred troops do seem like a good idea... my thoughts at the moment are perhaps some kind of phantasmal (sacred) angels as a battle summon. Some glamour iceclads also seems pretty nice idea.

Shovah32 June 22nd, 2007 04:52 PM

Re: Hesalt, Illusions of Power
 
How about giving agents a summon allies command for phantasmal warriors/caelians?

quantum_mechani June 22nd, 2007 05:09 PM

Re: Hesalt, Illusions of Power
 
I thought about letting seraph lords summon allies phantasmals, but it just seemed weird that enemy scouting reports would report phantasmal armies- they aren't supposed to know it's an illusion...

So I settled for phantasmals in the PD.

Shovah32 June 22nd, 2007 05:15 PM

Re: Hesalt, Illusions of Power
 
Maybe give them some glamourous phantasmals? That would keep them hidden and let agents bring some along for the trip.

Morkilus June 22nd, 2007 06:58 PM

Re: Hesalt, Illusions of Power
 
I was thinking of Master of Magic today and realized from the phantasmal battle summon idea how awesome and useful the Phantasmal Beast was. There's nothing really like that in Dominions; wouldn't it be fun to have something really hard to hit, that hits really hard, that dies to 1 hp of damage? http://forum.shrapnelgames.com/images/smilies/laugh.gif You could take an Ice Devil sprite, soften up the edges a bit, make it transparent, and there ya go.

HoneyBadger June 22nd, 2007 08:09 PM

Re: Hesalt, Illusions of Power
 
I'm using that idea in a mod of mine-lifedraining, etherial flying critters with 1 hp of damage.


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