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-   -   Question about fields in v 1.21 (http://forum.shrapnelgames.com/showthread.php?t=32639)

Phlagm January 3rd, 2007 08:16 PM

Question about fields in v 1.21
 
I'm working away diligently on Even Weirder Worlds as we speak. I'm adding the Cambrians back in from ESAIS, but now that 1.2 patch is out, they can be even jazzier. So, I took the cue and instead of blowing out machinery and fire when they die, they "debris" carapace bits, "fragburn" gore, and "explode2" appropriately. What are the names for the other functions ship undergoes?

The two main effects I want to know are: What is the EMIT name (in the gamedata/hulls/*.ini file) that would allow a substitution for the sparkjet from damaged systems? Also, what is the EMIT name for the fire that shoots from a ship's hardpoints before it explodes? I would like to change both of these to something more appropriate, but don't know their names. Also are there any other EMIT parameters that can be changed?

-Jeremy

PS: Hopefully I'll have a beta version of the mod out around the end of this week.

Fingers January 7th, 2007 05:51 PM

Re: Question about fields in v 1.21
 
Those are actually listed in the !hull_files.txt in that folder. Here's the full list.

sysburn - an effect used when a system has been disabled
hullburn - used when the ship has been "killed" and is burning
explode1 - ship explosion effect
explode2 - ship explosion effect with multiple particles
debris - ship parts that go flying when it explodes
fragburn - an effect for burning hull segments after explosion

So by default, sysburn is "sparkjet" and hullburn is "flamejet"

Phlagm January 7th, 2007 11:14 PM

Re: Question about fields in v 1.21
 
Oh duh! I looked in a couple, but I had already learned the relevant info from here, so I stopped bothering with those txt files. Thanks! I'll consult them in the future before bugging everyone http://forum.shrapnelgames.com/images/smilies/happy.gif

-Jeremy


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