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A first!!!
I can't belive it! This has to be the first time since I registered on Shrapnel in 2002 that I logged into the SEIV forum and there were NO new posts! In 24 hours, not a single new post.
I guess it was bound to happen eventually... I just wish I could buy a CD copy of SEV here... Getting tired of the demo http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: A first!!!
Yup, the game has official died now. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: A first!!!
.. what is a shame, because SE5 isn't really viable outside the incubator http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: A first!!!
Well, to be fair, a lot of the new posts in recent months have been OT, and that has all stayed in the "main" forum. http://forum.shrapnelgames.com/images/smilies/wink.gif
If you want to see more discussions about SEIV, why not create some? I keep seeing people complaining about it dying, but they do little to stimulate discussion to help keep that from happening... |
Re: A first!!!
Does any one still play SE IV?
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Re: A first!!!
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I have several games going: ST Mod, Dark Nova and Devnull. |
Re: A first!!!
I still play it almost daily. In fact I was playing it just now as I worked on the AST 2.0 mod. At least we are still playing. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: A first!!!
Actually, I would play SE4 much more if there was a mod that suits my tastes completly:
- Newtonian Movement, but not move-2 crawling for 150 turns. - Leaky armor/shields, but not useless ones (standard-sized component, but not hit first; chance for hit on armor ~10%) - small hulls more usuable - harder to colonize 'alien' environments/planet types - lesser pop growth - etc. - AI capable of 'understanding' the changes Sadly, the mods get only some things 'right', but inevitably introduce some other ideas which spoil the whole fun for me. And I don't have the time to do a complete mod myself. Therefore, I play a little bit with standard or modded game, until frustration strikes again for some reason. Thinking 'bout it, this is true for all my gaming: so many promising games, but there's always something that spoils the fun in the end ... |
Re: A first!!!
Adamant Mod seems to fulfill all of those roles. You could make it introduce far fewer other concepts by deleting the races using non-physical paradigm, and only taking it for yourself. http://forum.shrapnelgames.com/images/smilies/wink.gif
Btw, you can easily decrease pop growth in any mod by going into Settings.txt and increasing this: Reproduction Check Frequency := 2 Reproduction occurs every X turns, based on that setting. Stock uses 1, Adamant uses 2, Proportions uses 10 (for some examples). Doing so might create MP savegame incompatibilities, but that's not a concern if you are just interested in single player. |
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