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-   -   Serpent Cult Pythium (http://forum.shrapnelgames.com/showthread.php?t=29019)

Nerfix May 28th, 2006 05:27 PM

Serpent Cult Pythium
 
I've been interested in theme for a long time, but for some reason I suck furiously with Pythium... http://forum.shrapnelgames.com/images/smilies/happy.gif

So, I wonder if you're willing to share your thoughts regarding this theme?

My biggest problem is pretender design...for reason or other it always feels like I'm running out of points with Pythium.

shovah May 28th, 2006 06:12 PM

Re: Serpent Cult Pythium
 
same here, im always tempted towards good scales (which are better with base pythium imo). something ive never tried (but might be fun) is making dual bless hydras. f9 n9 would give them berserk, uber regen, high attack and 9! flaming attacks. another one would be e/n9 w9 which would give reinvig+prot/berserk+regen and QUICKESS (with 9 base attacks that is brutal, too bad they only hit one square)

quantum_mechani May 28th, 2006 08:12 PM

Re: Serpent Cult Pythium
 
Quote:

Nerfix said:
I've been interested in theme for a long time, but for some reason I suck furiously with Pythium... http://forum.shrapnelgames.com/images/smilies/happy.gif

So, I wonder if you're willing to share your thoughts regarding this theme?

My biggest problem is pretender design...for reason or other it always feels like I'm running out of points with Pythium.

Well, they are regarded as one of the weakest themes/nations in the game, even in cb. Some kind of bless seems called for when playing them, but honestly I'm not sure it can be made cost effective base game. If you do though, earth or nature or both are probably the best options.

If we are talking about base game, you should probably just go with standard build GK, and then use it expand and help diversify your magic as soon as possible.

The_Tauren13 June 2nd, 2006 04:18 AM

Re: Serpent Cult Pythium
 
F9 makes serpent cataphracts well worth the cost, and almost makes hydras worth it. Of course, I always play with mods... with which I think both of those troops are cheaper. Id say your best bet long term is making a bunch of clams... And never forget the lamias. Always good. Lamia queens, too.

Oversway June 2nd, 2006 11:28 AM

Re: Serpent Cult Pythium
 
Pythium is among the weakest? Hmmm, I didn't realize that.

For base, I tend to go with an SC that has e4+ the blessing helps communicants survive battles, and earth is a good thing for SCs anyways.

Yeah, serpant cult is pretty tough... hydras just arn't very good, even with a good bless.

quantum_mechani June 2nd, 2006 01:21 PM

Re: Serpent Cult Pythium
 
Quote:

Oversway said:
Pythium is among the weakest? Hmmm, I didn't realize that.




Hmm, misphrased that. I meant to say only serpent cult is one of the weakest.

Manuk June 2nd, 2006 02:12 PM

Re: Serpent Cult Pythium
 
e9n9 is the best. maybe earth mother pretender. But serpent cult has weak magic, maybe the weakest. Altough this blessed hydras are the toughest recruited unit in the game and i like it.

shovah June 2nd, 2006 02:30 PM

Re: Serpent Cult Pythium
 
what about e9/n9 neifel jarls? they are tough. and yes it has poor magic and expensive units (and by making hydras good you limit your pretenders magic)

Oversway June 2nd, 2006 11:24 PM

Re: Serpent Cult Pythium
 
Yeah I think niefels would have a chance to win.

Maybe knights or templars with their lances. White Centaurs maybe.

If you count void summons.... they are tougher http://forum.shrapnelgames.com/images/smilies/happy.gif

shovah June 3rd, 2006 08:27 AM

Re: Serpent Cult Pythium
 
but tough ones are hard to get (w9 vastness ftw!). my f9 n9 centaurs might be ok vrs hydras multiple (very high strength when berserk) flaming attacks, regen and poison resistance (and my heirophant thugs have 5 attacks http://forum.shrapnelgames.com/images/smilies/laugh.gif)


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