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-   -   Phantom artillery shoots (http://forum.shrapnelgames.com/showthread.php?t=26773)

Weasel November 16th, 2005 09:13 PM

Phantom artillery shoots
 
Hi guys;

On 3 occasions now I have experienced "phantom arty shoots" at end turn. When I click the end turn button the game will show numerous batteries of the enemies arty shooting at me, but no rounds land and no damage is done. I cannot explain it; has anyone else experienced this?

It has happened in version 1.0 and 2.0, I have not played 2.5 yet.

I have the turn saved if required.

thatguy96 November 16th, 2005 09:54 PM

Re: Phantom artillery shoots
 
I only experience phantom shots when I've engaged the artillery units during my turn and they no longer have any shots. They're still slated to bombard in terms of the game, but they are either too suppressed or no longer exist to shoot at me.

Weasel November 16th, 2005 11:12 PM

Re: Phantom artillery shoots
 
All of these occasions are within 5 turns of game start, so lots of ammo.

Sewter November 17th, 2005 02:46 PM

Re: Phantom artillery shoots
 
Sometimes, it appears to happen when mixing HE artillery with AP (cluster type) artillery. Have you noticed this?

Artur November 17th, 2005 03:15 PM

Re: Phantom artillery shoots
 
I experienced the phenomenon of artillery fire mission making the sounds of fireing but no shells landing...

I don't remember any other circumstances, but it was NOT out of ammo for sure...

Artur.

Weasel November 17th, 2005 06:15 PM

Re: Phantom artillery shoots
 
Well at least I am not the only one. I know the cluster bombs don't show in the replays, but I should be able to see all arty land at turn end.

DRG November 22nd, 2005 04:31 AM

Re: Phantom artillery shoots
 
Attach the save you have and I'll look at it.

Give me some of your system info ( and anyone else who has had this happen )

Don

Cameronius November 23rd, 2005 10:11 PM

Re: Phantom artillery shoots
 
Yes, I've had this happen. It seems only to happen in the first turn after reloading a saved game and only to the AI's artillery (so I don't mind all that much). But it doesn't happen every time, It is intermitent. Also my system is old and slow.

Cameronius November 23rd, 2005 10:12 PM

Re: Phantom artillery shoots
 
PS I am using version 2.51.

Weasel November 23rd, 2005 11:56 PM

Re: Phantom artillery shoots
 
My opponent confessed that it is some arty trick he is using where the arty is "on call" but never shoots until he calls for it. Thus the game "thinks" the rounds have been shot but they haven't. I asked if he meant that he is plotting and then moving the target marker so the delay is always 1.1 but he said no. Don't know what he means and he hasn't replied to my queries any further yet.


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