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-   -   Tactical or normal nuke modelling (http://forum.shrapnelgames.com/showthread.php?t=25104)

Starmyth July 26th, 2005 01:54 PM

Tactical or normal nuke modelling
 
Is it possible to model tactical or normal nukes in game?

Skirmisher July 26th, 2005 04:28 PM

Re: Tactical or normal nuke modelling
 
No that is beyond the scope of this game.

Mobhack July 26th, 2005 10:10 PM

Re: Tactical or normal nuke modelling
 
Quote:

Starmyth said:
Is it possible to model tactical or normal nukes in game?

Sure. Don't bother playing the game, just assume that both sides lost.

Cheers
Andy

troopie July 27th, 2005 12:13 AM

Re: Tactical or normal nuke modelling
 
To model strategic nukes in the game. Hit the reset button at the moment of use. After rebooting, delete both the scenario, and the orbat of the side nuked. If both sides have large amounts of strategic nukes, delete the game.

troopie

Artur July 27th, 2005 05:18 AM

Re: Tactical or normal nuke modelling
 
Quote:

troopie said:
To model strategic nukes in the game. Hit the reset button at the moment of use. After rebooting, delete both the scenario, and the orbat of the side nuked. If both sides have large amounts of strategic nukes, delete the game.

troopie

http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Artur.

Busko July 27th, 2005 05:58 AM

Re: Tactical or normal nuke modelling
 
The issue has been discussed extensively (and quite often) on the old SPMBT mailing list.
The conclusion was always the same. The scale of SPMBT doesn't allow the modelling of a tactical nuke explosion, even if the operations advised by Troopie would be a solution.

Do that, with Carmina Burana "Fortuna Imperatrix Mundi" at max volume, the effect will be very coreographic http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

FJ_MD July 27th, 2005 06:18 AM

Re: Tactical or normal nuke modelling
 
To model nukes explosions will not be so interesting because all the map and all the units in it at the moment of the explosion will simply vanish.



Maybe modelling the environment after some days will be interesting (lot of new terrain graphics, lot of new OOBs,etc.) but this is not the purpose of the game,so such weapons will not be modelled.

MarkSheppard July 27th, 2005 08:34 AM

Re: Tactical or normal nuke modelling
 
Quote:

FJ_MD said:
To model nukes explosions will not be so interesting because all the map and all the units in it at the moment of the explosion will simply vanish.

.....I'm seriously at a loss for words here....

http://www.brook.edu/FP/PROJECTS/NUCWCOST/davy6.jpg

The W54 warhead used on the Davy Crockett weighed just 51 pounds and was the smallest and lightest fission bomb (implosion type) ever deployed by the United States, with a variable explosive yield of 0.01 kilotons (equivalent to 10 tons of TNT, or two to four times as powerful as the ammonium nitrate bomb which destroyed the Alfred P. Murrah federal building in Oklahoma City on April 19, 1995) or 0.02 kilotons-1 kiloton.

Basically during the 1950s, and early 1960s, the entire
US Military strategy for defending Europe against
Soviet Invasion was using a lot of tactical nukes, backed
up with a small army to hold the ground.

It's seriously feasible to consider small (up to 5
kiloton) nuclear weapons as workable with the SPCAMO
engine, particularly in the 1950s, early 1960s,
before McNamara took over and built a large conventional
US Army.

Link to Nuke Calculator

A 1 kt weapon would only vaporize everything utterly in a radius of 30-40 meters, and the various weapon effects
such as ionizing radiation, air blast, thermal pulse, would
extend out to 700-800 meters.

A 5 kt weapon would vaporize everything utterly in a radius of 60-80 meters, and the various weapon effects
such as ionizing radiation, air blast, thermal pulse, would
extend out to 1100-1300 meters.

Considering that you can play upon maps as big as 10 by 8 kilometers with WinMBT, tactical nukes on those maps would
be feasible as you would have manuever room to spread out
your multiple echelons to avoid them all being taken out
by a tactical nuke.

FJ_MD July 27th, 2005 09:27 AM

Re: Tactical or normal nuke modelling
 
Why the US have not used them in Korea or Vietnam?


You can push it all the way in but for what I know tactical nukes will not be modelled in the game.

Listy July 27th, 2005 09:47 AM

Re: Tactical or normal nuke modelling
 
Quote:

MarkSheppard said:
A 1 kt weapon would only vaporize everything utterly in a radius of 30-40 meters, and the various weapon effects
such as ionizing radiation, air blast, thermal pulse, would
extend out to 700-800 meters.


Just for amusement I'll get on it on Friday night.. However I can see one big problem straight away.

Even with warhead and HEK set to 255, infantry still survive at ground zero. it will do aloft of damage, but won't wipe out the targets.


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