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Tactical or normal nuke modelling
Is it possible to model tactical or normal nukes in game?
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Re: Tactical or normal nuke modelling
No that is beyond the scope of this game.
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Re: Tactical or normal nuke modelling
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Cheers Andy |
Re: Tactical or normal nuke modelling
To model strategic nukes in the game. Hit the reset button at the moment of use. After rebooting, delete both the scenario, and the orbat of the side nuked. If both sides have large amounts of strategic nukes, delete the game.
troopie |
Re: Tactical or normal nuke modelling
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Artur. |
Re: Tactical or normal nuke modelling
The issue has been discussed extensively (and quite often) on the old SPMBT mailing list.
The conclusion was always the same. The scale of SPMBT doesn't allow the modelling of a tactical nuke explosion, even if the operations advised by Troopie would be a solution. Do that, with Carmina Burana "Fortuna Imperatrix Mundi" at max volume, the effect will be very coreographic http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Tactical or normal nuke modelling
To model nukes explosions will not be so interesting because all the map and all the units in it at the moment of the explosion will simply vanish.
Maybe modelling the environment after some days will be interesting (lot of new terrain graphics, lot of new OOBs,etc.) but this is not the purpose of the game,so such weapons will not be modelled. |
Re: Tactical or normal nuke modelling
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http://www.brook.edu/FP/PROJECTS/NUCWCOST/davy6.jpg The W54 warhead used on the Davy Crockett weighed just 51 pounds and was the smallest and lightest fission bomb (implosion type) ever deployed by the United States, with a variable explosive yield of 0.01 kilotons (equivalent to 10 tons of TNT, or two to four times as powerful as the ammonium nitrate bomb which destroyed the Alfred P. Murrah federal building in Oklahoma City on April 19, 1995) or 0.02 kilotons-1 kiloton. Basically during the 1950s, and early 1960s, the entire US Military strategy for defending Europe against Soviet Invasion was using a lot of tactical nukes, backed up with a small army to hold the ground. It's seriously feasible to consider small (up to 5 kiloton) nuclear weapons as workable with the SPCAMO engine, particularly in the 1950s, early 1960s, before McNamara took over and built a large conventional US Army. Link to Nuke Calculator A 1 kt weapon would only vaporize everything utterly in a radius of 30-40 meters, and the various weapon effects such as ionizing radiation, air blast, thermal pulse, would extend out to 700-800 meters. A 5 kt weapon would vaporize everything utterly in a radius of 60-80 meters, and the various weapon effects such as ionizing radiation, air blast, thermal pulse, would extend out to 1100-1300 meters. Considering that you can play upon maps as big as 10 by 8 kilometers with WinMBT, tactical nukes on those maps would be feasible as you would have manuever room to spread out your multiple echelons to avoid them all being taken out by a tactical nuke. |
Re: Tactical or normal nuke modelling
Why the US have not used them in Korea or Vietnam?
You can push it all the way in but for what I know tactical nukes will not be modelled in the game. |
Re: Tactical or normal nuke modelling
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Even with warhead and HEK set to 255, infantry still survive at ground zero. it will do aloft of damage, but won't wipe out the targets. |
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