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Mission schedule - progress tracking
T1
T1C1 T1C1S T1C1P T1C1B T1C2 T1C2S T1C2P T1C2B T1C3 T1C3S T1C3P T1C3B T2 T2C1 T2C1S T2C1P T2C1B T2C2 T2C2S T2C2P T2C2B T2C3 T2C3S T2C3P T2C3B T3 T3C1 T3C1S T3C1P T3C1B T3C2 T3C2S T3C2P T3C2B T3C3 T3C3S T3C3P T3C3B T4 T4C1 T4C1S T4C1P T4C1B T4C2 T4C2S T4C2P T4C2B T4C3 T4C3S T4C3P T4C3B T = theatre of operations C = chapter S = secondary mission P = primairy mission B = bonus mission Each slotcode will be followed by (Type) or (Working Name) and possibly a historical reference. Theatre's, chapters and missions may be added later on. |
Re: Mission schedule - progress tracking
This schedule is to keep track of Theatre's, Chapters and Missions.
Each code can be followed by a (Type) indication to show the desired type of mission (offensive, defensive, patrol, special). Once a proposal for a slot has been accepted, the (Type) indication can be replaced by a working name (example T1 heliborne operations or T3C2P defense of firebase foxtrot). A historical reference can be added if an actual battle is portrayed. Later on we can add parameters, like who's working on it and status of a mission (under development, maps being made, playtesting, etc). This schedule is meant to be a visual representation of the progress so far and will help you to see what still has to be done without having to go through lot's of posts or by asking around. This schedule is a work in progress and can be altered at any point to suit our evolving wishes. |
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