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Cross Link Scenarios: Coding of core force and Sta
Cross Link Scenarios: Coding of core force and Standardization of mission types
Campaign structure 4-5 Theatre of Operations (each) consist of: 3-6 Chapters (each) consist of: 2-3 Missions (following the order of Secondary, Primary, Bonus) Replacement points are given at the start of each Chapter. The outcome of the Secondary mission will lead to a choice of 2 or more (slightly different) Primary missions and will determine the Primary mission type. The outcome of the Primary mission (may lead to a Bonus mission) will determine the next level of Adjustable Difficulty by re-directing the campaign to the appropriate (level of difficulty) Link Scenario. Each Theatre of Operations may include an increase of organic core force units for the player�s army. This will simulate the promotion factor and the evolving level of command. The player will start the campaign commanding a platoon and the evolution of his army will be the following: First (Introductory) Theatre of Operations (Command level): Platoon (Fixed forces) Second Theatre of Operations (Command level): Company (addition of fixed forces) Third Theatre of Operations (Command level): Battalion (addition of fixed forces) Fourth (Alternate history) Theatre of Operations (Command level): Reinforced Battalion (the player will receive a lot of replacement core points and he will add his own selection of forces (open force selection) The mission types should follow a pattern of Standardization based on the following activities/parameters: 1. AI basic tactics related with scenario adjustable difficulty 2. Method and quality of randomized (% percentage of AI's reinforcement VP objectives) 3. Relation between Mission battles, Victory level and core replacement points The coding refer to the evolution of the player's army and represents/describes: 1. The possible max strength (zero casualties battles), 2. The anticipated/average organic strength, 3. The level of adjustable difficulty, 4. The possible max experiencece (zero casualties battles), 5. The estimated/average experience The most difficult task will be to design and coding the "Tree" of the campaign in relation with the adjustable difficulty. |
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