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-   -   Multiple Defending Units? (http://forum.shrapnelgames.com/showthread.php?t=24552)

FrankTrollman July 1st, 2005 06:17 PM

Multiple Defending Units?
 
OK, so all of the normal nations have 2 or more unit types in their PD and starting units, is there any way to get Mod nations to do that?

-Frank

Zen July 1st, 2005 07:11 PM

Re: Multiple Defending Units?
 
#defcom1 [ID]

Will add PD Commander

#defcom2 [ID]

Extra Commander after 20+ PD

#defunit1 [ID]

Base Unit for PD

#defunit2 [ID]

Additional Unit for 20+ PD

#defmult1 [multiplier]

This means for every point of defense you get [mulitiplier] of unit1.

#defmult2 [multiplier]

Same thing but after 20+ PD

Units for starting armies for a nation include:

#startcom [id]
#startunittype [id]
#startunitnbrs [mulitplier] (default = 20)
#startscout [id]

Endoperez July 1st, 2005 07:29 PM

Re: Multiple Defending Units?
 
Only one kind of starting unit, only one kind of defense unit for normal provincial defense, only one kind of unit that starts to come in after pd 20.

Zen July 1st, 2005 11:00 PM

Re: Multiple Defending Units?
 
Actually I've had varied luck with just setting multiple unit1's. Sometimes it takes it, sometimes it doesn't. I don't know what kind of stability factor it has with Dom2 though but I haven't had it trip the Cheat Prot.

Agrajag July 2nd, 2005 03:54 PM

Re: Multiple Defending Units?
 
Isn't the multiplier in #defmult1 and #defmult2 just "how many troops of this kind you will get for each 10PD point"?
So #defmult1 10 would give you 10 troops of type 1 for each 10PD thus 1PD per troop.

Arralen July 3rd, 2005 03:32 PM

Re: Multiple Defending Units?
 
.. but it seems it only works in 10-increments ..

Endoperez July 3rd, 2005 08:56 PM

Re: Multiple Defending Units?
 
#defmult1 15 givers 15/10 = 1.5 units per pd, so 1, 3, 4, 6,...

#defmult1 5 gives 5/10 = 0.5 units per pd, so 0,1,1,2,2,3,3,4,4,...

#defmult1 10 gives 1 unit per pd, so 1,2,3,4,5,...

If I understood Arralen's question right, this should answer it.


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