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-   -   Mods, weapons and special effects (http://forum.shrapnelgames.com/showthread.php?t=23062)

Endoperez March 9th, 2005 02:11 PM

Mods, weapons and special effects
 
Has anyone compiled the list of all weapons from 1 to 360-something?

Remember, weapons include things like Small Area Fire, Small Area Frots, Armloss, Extra Damage (1an+mr)... that are referenced in other weapons as special effects!

I browsed through some weapons in a scripted test-map I made, it seems there is no Slay XYZ -abilities. All the multipliers (2x vs magic, 3x vs undead and demons etc.) are hard-coded and not moddable.
I also discovered why modded ranged weapons aren't affected by Flaming Arrows: for all the ranged weapons, there exists its own Fire version. Fire Javelin, Fire Longbow, Fire Boulder... It probably won't work, but adding e.g. Fire Hunting Bow might enable Hunting Bow to shoot fire arrows under the effect of Flaming Arrows.

I expect magic weapons can be modded just by modding the weapon they reference to, as an example, Smasher can be made to be armor-negating with no special bonus against constructs, and Flambeau can be given area fire damage, or even holy area fire (that probably does extra damage vs undead).

And lastly, if no one has yet compiled list of these, is there need for it? I can do it, but won't bother unless someone thinks it would be useful.

Saber Cherry March 9th, 2005 03:09 PM

Re: Mods, weapons and special effects
 
Edi made one in Excel... I think you can find it on Arryn's page.


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