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A new mod: Epic Empires
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Yup, another mod. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: A new mod: Epic Empires
Just a quick scroll through clearly shows a massive overb power on ships over any other unit. Also the shield regen i'm guessing will be a bit much. Should have modded more than just ships
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Re: A new mod: Epic Empires
Dang, boy!
Complete shield regen in 2 (+/-1) combat turns? It'll be even more all-or-nothing than usual. What's the idea behind that? |
Re: A new mod: Epic Empires
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First of all, thank you for taking a look at the mod. I appreciate the input.
Did some more playtesting and I've come to agree, the shield regen was too high. So on that note http://forum.shrapnelgames.com/images/smilies/wink.gif: Quote:
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Re: A new mod: Epic Empires
I actually had this idea for a mod a long time ago but never really tried it out. Where shields would regenerate completely after every combat turn, but the shield points would be much much lower then in the stock game. I saw it as a way to make something similer to how I thought emmisive armor really should work. Leaky shields? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: A new mod: Epic Empires
I had a simular idea, but it was to much work to do at the time. I really should work on my old mod (Formerly called the Conquest Mod).
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Re: A new mod: Epic Empires
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Re: A new mod: Epic Empires
"Consistently Leaky" you might say http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: A new mod: Epic Empires
You know, I really put a lot of thought into this leaky armor and shields and have to say that I am not a big fan of the concept. I can see the need, and desire to have such shields, but to get them to work properly is a real PITA.
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Re: A new mod: Epic Empires
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Another (very)small update.
From change log Quote:
http://forum.shrapnelgames.com/image...es/biggrin.gif |
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