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Newbie questions
Finally bought the game and I'm reading like mad to prepare for my first MP game (where I am Pangaea) but I'm running into lots of vernacular here, like "SC" and "rainbow mage", etc.
Rainbow Mage I've figured out but what the heck does SC stand for, when in reference of a pretender build? I'm also looking for advice for a *basic* Pangaea strategy. Nothing too fancy, just something to get a good foothold early on before I get squashed. http://forum.shrapnelgames.com/images/icons/icon12.gif Thx! |
Re: Newbie questions
Super-Combatant
It's a pretender built for solo combat, that is, it can go into a province, alone, and beat up on whatever's there. The Wyrm in my AAR is an example of such. The Vampire Queen (VQ) for Ermor is another example, and the Son of Niefel (Jotunheim) makes another good SC chassis. There are plenty of others. [ July 30, 2004, 15:29: Message edited by: Arryn ] |
Re: Newbie questions
Could the Jotunheim Titan be considered a SC?
Krool |
Re: Newbie questions
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Re: Newbie questions
One more comment here. SC doesn't just mean the chassis - it also refers to a fully-kitted out chassis. In other words a naturally good combatant who is equipped with appropriate items such as:
1) a life draining weapon 2) resistance to all elements 3) fairly high magic resistance (20+) 4) somehow a good (at least 18+) attack and defense) 5) usually some kind of spell buffs like mirror image, mistform, ethereal, fire shield, astral fire shield, etc |
Re: Newbie questions
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Re: Newbie questions
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because djtool requested i added my own current vq build for pan cw in my Last post there too . if you have some time because it has gotten rather large you can read all . pan cw is ihmo a good starting race because you can try out a sc ( the vq ) , don't need to care about population and it is very straightforward . so far i can think of no more straightforward race . even ulm is ihmo more complicated . if you have any questions left then you can post them in my pan cw guide of course and i will do my best to answer . |
Re: Newbie questions
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that info is pre 2.12 http://forum.shrapnelgames.com/images/icons/icon7.gif so far imho pan cw , pythium and abysia are very worth being built around a vq http://forum.shrapnelgames.com/images/icons/icon7.gif others of course too but these 3 fit extremely well for a vq because of different reasons . [ July 31, 2004, 23:09: Message edited by: Boron ] |
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something like order 3 , sloth 3 , cold 1 , death 3 , misfortune 2 , magic 3 ( if you cancel magic 3 +120 points so better scales ) . dominion 6-8 . castle watchtower . this works great so far . 2 provinces / turn . 1 per vq , 1 per body etheralized principles . then accashic everything , swamps first . i have to figure out some good midgame strats still . but really good early game expander . if you pick the tough provinces ( knights etc. ) with your vq the principles take out the weak provinces without losses ( maximum 1-2 lost through bad dice luck ) . so you get almost 2 provinces / turn and can then castle everything quick because of order 3 you have quite good income still . [ August 01, 2004, 00:20: Message edited by: Boron ] |
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