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-   -   What? Lured into forest? (http://forum.shrapnelgames.com/showthread.php?t=16894)

Joonie73 November 25th, 2003 02:25 AM

What? Lured into forest?
 
I had a huge army with lots of high level commanders. Then half of my army was lost, with the message that went something like "your men have been lured into the forest and was never seen again" or something like that.

What in the world is that? Is it a spell that has been cast? Or is it an unlucky event?

Saber Cherry November 25th, 2003 02:28 AM

Re: What? Lured into forest?
 
http://www.shrapnelgames.com/cgi-bin...;f=74;t=000489

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Joonie73 November 25th, 2003 08:25 AM

Re: What? Lured into forest?
 
It's a stupid damn spell. I lost like 10 high level commanders and their units as well. Ridiculous.

PvK November 26th, 2003 01:03 AM

Re: What? Lured into forest?
 
You had ten high-level commanders in the same province? Were they carrying a flag with a big red "X" on it, too?

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PvK

Argitoth November 26th, 2003 01:20 AM

Re: What? Lured into forest?
 
Thats right, just about any high level province spell can automatically take out that many high-level commanders.

Ghost Riders is definitely a good example. Fire from afar, if casted enough, and other fire-province spells.

HJ November 26th, 2003 01:55 AM

Re: What? Lured into forest?
 
On the other hand, you can give it back to him with Venegeance of the Dead. I'm just about to cast it on Arcoscephalian character who keeps on casting Wrath of God every other turn and killing my blood hunters. http://forum.shrapnelgames.com/images/icons/icon10.gif

ps. I wish there were more spells like that, or Fate of Oedipus and Dome of Flaming Death. There is Astral Corruption, of course, but that's dangerous across the board.

[ November 25, 2003, 23:59: Message edited by: HJ ]

Taqwus November 26th, 2003 05:47 AM

Re: What? Lured into forest?
 
Heh. Murdering Winter, Fires from Afar, Flames from the Sky, Leprosy, Beckoning... even Baleful Star (can curse units exposed to it) and Rain of Toads (can cause disease) can be used to harrass numbers. Then there's Mind Hunt (but don't use against astrals...), Earth Attack, Wind Ride, Seeking Arrow, Manifestation...

If you're parking lots of commanders in one spot, it'd be good to use a dome. Domes of Solid Air are nice in that they have a high success rate (80% block chance) and don't need extra gems to Last (but do require Air-5 and 20 air gems). Multiple air domes can stack in the same province, haven't tried mixing them yet.

Still, I think the most serious "Kill me now" spell has to be Utterdark. It causes 90% reduction in taxes AND resources, shades attack your enemies' provinces, precision / attack / defense all tend to suffer especially for non-undead. That's pretty much a universal declaration of war in the off chance that somebody pulls it off (not cheap; requires Alteration 9, Death 9, base cost of 100 death gems).

90% income reduction? Living troops probably deserting en masse? Inability to replace heavy troops in a reasonable amount of time? Ouch.

Joonie73 November 26th, 2003 05:50 AM

Re: What? Lured into forest?
 
How do commanders avoid it? High magic resistance? What can you do about those spells?
Quote:

Originally posted by Argitoth:
Thats right, just about any high level province spell can automatically take out that many high-level commanders.

Ghost Riders is definitely a good example. Fire from afar, if casted enough, and other fire-province spells.

<font size="2" face="sans-serif, arial, verdana">

Saber Cherry November 26th, 2003 07:08 AM

Re: What? Lured into forest?
 
Quote:

Originally posted by Taqwus:
Still, I think the most serious "Kill me now" spell has to be Utterdark. It causes 90% reduction in taxes AND resources, shades attack your enemies' provinces, precision / attack / defense all tend to suffer especially for non-undead. That's pretty much a universal declaration of war in the off chance that somebody pulls it off (not cheap; requires Alteration 9, Death 9, base cost of 100 death gems).

90% income reduction? Living troops probably deserting en masse? Inability to replace heavy troops in a reasonable amount of time? Ouch.

<font size="2" face="sans-serif, arial, verdana">Sounds like the MoM "Spell of Mastery" to me. Death only, though. Hmmm, wouldn't 666 gems be more appropriate?

[ November 27, 2003, 02:43: Message edited by: Saber Cherry ]

Teraswaerto November 26th, 2003 03:49 PM

Re: What? Lured into forest?
 
Well, against fire spells you need fire resistance, etc. Magic resistance helps against Leprosy, maybe something else too. Spreading your commanders/armies into multiple provinces if you have enemies capable of casting those spells is a good idea, so they can only hit a part of your troops. Most of these spells need high magic skill, so if you kill the mage casting them, it'll possibly take time before a new mage capable of casting them can be prepared. Also, spells like Flames from the Sky require so high research levels you should wipe out your opponent before they can reach it. http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

Originally posted by Joonie73:
How do commanders avoid it? High magic resistance? What can you do about those spells?
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
Thats right, just about any high level province spell can automatically take out that many high-level commanders.

Ghost Riders is definitely a good example. Fire from afar, if casted enough, and other fire-province spells.

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">


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