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Will someone develop a mod to stop ship from exploding on crashes?
I was thinking that it would be great if someone could develop a mod to stop the ship from exploding on crashes. Frankly, I don't like this part of the game and neither do a lot of other people as well ( see some game reviews of Starfury).
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Re: Will someone develop a mod to stop ship from exploding on crashes?
Once you have some major armour and shields on the ship you won't blow up as much,you just end up with a badly damaged ship.But it won't help if you run into a planet.
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Re: Will someone develop a mod to stop ship from exploding on crashes?
Do you have Version 1.15? If not, get it! http://forum.shrapnelgames.com/images/icons/icon12.gif (Though there does seem to be a bit of a bug with reactor charge rates on certain timescales that Aaron never got around to fixing ... don't know if it was in 1.08 or not but it's definitely in 1.15 http://forum.shrapnelgames.com/images/icons/icon9.gif )
OK, got the patch? Then look for these lines in your CampaignData.txt: </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Collision Damage Source Include Hull := TRUE Collision Damage Source Include Shields := TRUE Collision Damage Target Include Hull := TRUE Collision Damage Target Include Shields := TRUE Collision Damage Source Amount Factor := 1.00 Collision Damage Target Amount Factor := 1.00</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">See those Last two lines? Set them to smaller numbers to reduce ramming damage - so if you want collision damage to be reduced to 10% of its value, set them to 0.10; if you want to eliminate it entirely and let ships fly through each other (and presumably also through planets, and asteroids, and stars http://forum.shrapnelgames.com/image...s/rolleyes.gif ) set it to 0. It's that easy! http://forum.shrapnelgames.com/images/icons/icon6.gif (Oh, and by the way, those other lines control whether shields and hull count for producing ramming damage, in addition to armor... remember how in SE4 the ramming ship didn't get to use its shields, but the target did? Well now you can control that! http://forum.shrapnelgames.com/images/icons/icon6.gif ) edit: replaced "armor" with "hull" and clarified a bit [ February 16, 2004, 19:08: Message edited by: Ed Kolis ] |
Re: Will someone develop a mod to stop ship from exploding on crashes?
Well, even I can do that. thanks a lot
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Re: Will someone develop a mod to stop ship from exploding on crashes?
Hey, if you get your shields up high enough, you can run through a planet. http://forum.shrapnelgames.com/images/icons/shock.gif
I did.... http://forum.shrapnelgames.com/images/icons/icon10.gif 4K+ shields mind you, and a small planet. If you slow down a lot, and not skirmish at full speed, the crashes with other ships seems to drop quite a bit. Heck, I sometimes just sit stopped and shoot the targets. They spend all their effort wiggling around, to little/no effect. |
Re: Will someone develop a mod to stop ship from exploding on crashes?
I often sit still and spin around in place (With my nifty maneuvering thrusters) so that I can unload all my weapons into the enemy. If I've built my ship right, by the time I come around to the forward arc again, my weapons have cycled and are ready to fire again http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Will someone develop a mod to stop ship from exploding on crashes?
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