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-   -   Vectorian Mainframe Productions (http://forum.shrapnelgames.com/showthread.php?t=14948)

Lord Kodos August 15th, 2002 10:29 PM

Vectorian Mainframe Productions
 
Welp heres my post for the second planned mod for DO: Project Anubis.Its coming nicely but it still needs a title.

Lord Kodos August 16th, 2002 02:13 AM

Re: Vectorian Mainframe Productions
 
Poop.Everything i intended for Anubis will work YAY.The bad news is that the images are smaller then i anticipated and my resizing abilities stink.So i am asking if any kind soul would please resize them for me.Also anyone wanna help me with Anubis go ahead post.

geoschmo August 16th, 2002 03:19 PM

Re: Vectorian Mainframe Productions
 
So basically all you have is a title and some ripped images, and you have to get someone to resize them for you to boot? How are you doing a mod for a game that's not been released yet? The demo can't be played with mod files.

Geoschmo

Lord Kodos August 17th, 2002 12:24 AM

Re: Vectorian Mainframe Productions
 
no the title and images are what i dont have.ive started modding a lil so what if i cant check yet i can wait.I have a few more images.The story and most quests are planned out.here are my production notes well some of them tell me what you think:
--------------------------------------------------
The Realms:
Akranon
The Celestial Plane
The Abyss

Factions:
The Human Nations
Aralia*
Cules*
Traminus*
Joth*
The Orc Clans
Bloodletters
Lifetakers
Doombringers
Nighthammers
The Lizerd Clans:
Nup-Tai
Ral'Nathkrul
Via'Ka
And many more unnamed
Other Factions
Avalon(Elven Kingdom)*
Dwarven Empire*
Notes:An asterik means its joinable

Races:
Humans*
Lizard Men*
Orcs*
Dragons
Demons
Undead
Jackels*
Elves*
Dwarves*
Trolls
Beasts
Rat Men*
Giants
Tree Men
Angels
Notes:
An asterik means that race is playable

Class's:
Warrior
Shamen
Hunter
Barbarian
Theif
Alchemist
Assasin
Merchant
Mage
Bard
Preist
Paladin
Ranger

Item Types:
Potions
Scrolls
Books
Armor
Belts
Containers
Rings
Pendents
Helmets
Shields
Boots
Wands
Weapons
Food*
Lumber*
Gold*
Notes:
If something has an asterik it is a resource.

Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts
Knives
Hammers

Magic Types:
Elemental(Earth,Wind,Water,Fire)
Demonic
Holy
Necromancy
Illusionary
Diseased
--------------------------------------------------
Ive got quite a few images in.Hell the game will even have RTS elements.At some points there are battles between two sides like in one quest you must defend a town from the Lizard men.

disabled August 17th, 2002 03:49 AM

Re: Vectorian Mainframe Productions
 
NULL

[ February 28, 2003, 06:12: Message edited by: Iggiboo ]

ZeroAdunn August 17th, 2002 11:28 AM

Re: Vectorian Mainframe Productions
 
Come on now Hadrian, calm down.

Suicide Junkie August 20th, 2002 04:17 AM

Re: Vectorian Mainframe Productions
 
What would be really cool for DO would be an SE4 mod.

Change the characters into ships, and have the spells be torpedoes and meson bLasters and shield generators and whatnot. Magic points = supplies.

Atraikius August 20th, 2002 12:47 PM

Re: Vectorian Mainframe Productions
 
SJ - That could be a really neat mod, and wouldn't be too hard either. Ship classes instead fo character classes, use bows for fighters, shopkeepers for dry docks and weapon improvements, spells for mounts, etc... Plus the graphics are already there in SEIV

ZeroAdunn August 21st, 2002 07:16 AM

Re: Vectorian Mainframe Productions
 
It would be cooler if arrows were Shells or bullets and whatnot.

ZeroAdunn August 21st, 2002 07:17 AM

Re: Vectorian Mainframe Productions
 
Fighters could be summoned creatues.


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