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-   -   Intelligence questions (Again?) (http://forum.shrapnelgames.com/showthread.php?t=11336)

Randallw February 15th, 2004 01:04 PM

Intelligence questions (Again?)
 
Can someone explain intelligence. I�ve read the latest FAQ where it says puppet politics can fail without CI, and the modifiers for different CI. In a pbw game I was taking planets one after the other every turn for about 10-15 turns with intelligence attacks (it was against AI�s though), even though the latest FAQ says theres only a 50% chance of taking the planet. Once the Planet just went off by itself, but i put that down to the fact i couldn't actually see the victim. All the other time they have instantly joined my empire, and this includes 2 homeworlds. Suddenly it no longer worked. Ok, obviously the opponent built up enough CI to defeat my political attacks. So why can I still steal 2 or 3 warships every turn from the same enemy. I can see that 3 ship insurrections equals 150 K whereas political party is 100K. So why don�t the first 2 insurrections fail while taking down his CI ?. It just seems that lots of smaller projecys always succeed where 1 big one fails. By the way it�s a TDM game.. It appears to me to be best to build 299,999 CI points in CI3 and then scrap all your intelligence facilities. From then on you will have about 1 million CI points taking into account modifiers. Of course an enemy then just has to destroy your CI project right. I mean can you destroy the opponents CI project or just offensive projects ?. Finally I learnt in another game not to build all my intelligence facilities in one system. An enemy glassed the main planet and the whole system revolted, so I lost all my intelligence.

Renegade 13 February 15th, 2004 07:50 PM

Re: Intelligence questions (Again?)
 
Puppet political parties always have a 50% chance of failure, no matter what your enemies CI is. Of course, you could go for several turns taking over a planet each turn, then have a stretch of several turns where your projects all failed. This is just how the system works. Also, it is quite possible that your PPP could fail while your insurrections succeed, simply because of the 50% chance of failure for PPP. As far as I know, no other Intel project has any set chance for failure like PPP does.

Hope that answers your questions.

Randallw February 16th, 2004 12:00 AM

Re: Intelligence questions (Again?)
 
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.

Grandpa Kim February 16th, 2004 02:30 AM

Re: Intelligence questions (Again?)
 
There have been some odd results with PPP. Overall, it does seem to balance out to a random 50%... but only after you have defeated CI. Everytime CI defeats an attack, it is depleted by the cost of the intel attack adjusted for the various modifiers. PPP must get past the CI before it gets that 50% chance. If it succeeds the planet will (usually) join your empire or (occasionally) start its own empire.

Playing against some human controlled empires, you could lose your single CI in about two turns! So don't shut down those intel facilities in multiplayer. You will likely get away with it against the AI.

Baron Grazic February 16th, 2004 03:31 AM

Re: Intelligence questions (Again?)
 
In my experience, I seem to have a lot more success in getting a Planet to join my empire when the other empire is larger, as the other empire gets smaller, I seem to have more failed PPP attacks.
But then again, that could be just luck. confused:

{Edit - Spelling.}

[ February 16, 2004, 01:32: Message edited by: Baron Grazic ]

Renegade 13 February 16th, 2004 04:40 AM

Re: Intelligence questions (Again?)
 
Quote:

Originally posted by Randallw:
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.
<font size="2" face="sans-serif, arial, verdana">Ummm.......no....... As far as I know, there is a 50% chance for every PPP attack to fail. Doesn't matter when you do it.

PvK February 16th, 2004 07:34 AM

Re: Intelligence questions (Again?)
 
Randallw was thinking maybe it had a chance to fail every turn you were building it up, rather than just when the attack takes place.

PvK

Randallw February 18th, 2004 02:55 AM

Re: Intelligence questions (Again?)
 
sorry, no, that wasn't what I meant. I was querying if the system say allowed the ppp to work for 7 turns then made it fail for the next 7 turns so that on average it worked 50% of the time (7 out of 14).

Renegade 13 February 18th, 2004 04:23 AM

Re: Intelligence questions (Again?)
 
Ok now I understand. I don't think that is the way the system works. I don't think it is forced to balance out to 50% over the course of a certain number of turns. But my knowledge is limited so I could be wrong.

Cipher7071 February 18th, 2004 05:46 AM

Re: Intelligence questions (Again?)
 
I'm sure it's random (or at least pseudo random). That means that it should work out to about 50% over a large number of turns. Over a small number of turns, you might see just about anything.


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