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-   -   #se4 Guest Speaker 4 (http://forum.shrapnelgames.com/showthread.php?t=10160)

Fyron August 19th, 2003 10:48 PM

#se4 Guest Speaker 4
 
This Wednesday (tomorrow, the 20th), rain or shine, we will have special Guest Speaker Kwok in the IRC channel #se4 at 5 PM PST, 8 PM EST, 1 AM GMT. He will share a bit more information about creating new ships for Star Fury and the things you'll need to keep in mind for them to work well in the game. Nothing too indepth, but enough to give you a head start! Don't miss it!

Captain Kwok August 20th, 2003 01:30 AM

Re: #se4 Guest Speaker 4
 
Yes, I've gotten permission from Aaron to cover most aspects of the ship designing process including a couple tips for the data files! But don't be asking me about unmentioned features of the game though, can't cover that!

Katchoo August 20th, 2003 02:04 AM

Re: #se4 Guest Speaker 4
 
Capt, any chance Aaron could make one of the Ship Models from Starfury available for us to import into our Modeling programs? I'd like to try comparing it against some of my existing models.

Captain Kwok August 20th, 2003 03:17 AM

Re: #se4 Guest Speaker 4
 
Quote:

Originally posted by Katchoo:
Capt, any chance Aaron could make one of the Ship Models from Starfury available for us to import into our Modeling programs? I'd like to try comparing it against some of my existing models.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't think so. But I have looked at many of the models and could look at yours if needed to give advice...

Phoenix-D August 20th, 2003 03:45 AM

Re: #se4 Guest Speaker 4
 
You think he'd object to you making a 3d model of a brick? That just happened to be the same length as the average, say, Cruiser.

Captain Kwok August 20th, 2003 04:19 AM

Re: #se4 Guest Speaker 4
 
Quote:

Originally posted by Phoenix-D:
You think he'd object to you making a 3d model of a brick? That just happened to be the same length as the average, say, Cruiser.
<font size="2" face="Verdana, Helvetica, sans-serif">It doesn't matter really for size, the ship can be adjusted to appear any size that you want for the game through the data files.

Katchoo August 20th, 2003 04:24 AM

Re: #se4 Guest Speaker 4
 
Quote:

Originally posted by Captain Kwok:
It doesn't matter really for size, the ship can be adjusted to appear any size that you want for the game through the data files.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually this is the prime reason for my original question. If we don't have to worry over Ship sizes in the modelling program (just polygons) then that's one less headache.

Thanks Captain, and to Phoenix for reading my mind.

Katchoo whistles spookily...

Fyron August 21st, 2003 01:48 AM

Re: #se4 Guest Speaker 4
 
Don't forget to drop by! Just 7 minutes!

Fyron August 21st, 2003 02:10 AM

Re: #se4 Guest Speaker 4
 
You know you want to drop by. http://forum.shrapnelgames.com/images/icons/icon12.gif

If you do not know how to use IRC, check out the #se4 web site, which has a connection guide: http://se4irc.spaceempires.net

Fyron August 21st, 2003 02:32 AM

Re: #se4 Guest Speaker 4
 
It is still going on. Come on by! You know you want to. http://forum.shrapnelgames.com/images/icons/icon6.gif


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