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Re: PBW idea "Rules of Engagement",is there enough interest?
*Kind of Bump*
I was thinking of adding a senate system were all will have a small planet with wormhole to the homesystem. Rules ofcourse and Orion supervision in the Senate system. You can't take a fleet through another race's wormhole. Is there anyway of making one-way wormholes? I could ofcourse close the wormholes after each race comes through. But it would add some tension if you had just one jump between home systems. If I have 19 players I have to close the wormholes so that everyone can come through. So maybe I'll open a wormhole at a time, then close it as a colonizer comes through. |
Re: PBW idea "Rules of Engagement",is there enough interest?
One way worm holes can be done in a premade map. And you cna have more than ten in a premade map. But if you have more than ten you can't open up new ones in the game.
You could have a second system right next to the Orion home system that has a premade warp point connecting it and the Orions can open and close warp points from there to any where they want. Edit: There's no way to make one way warppoints in the game though unfortunatly. Geoschmo [ February 02, 2003, 19:53: Message edited by: geoschmo ] |
Re: PBW idea "Rules of Engagement",is there enough interest?
That's great.
I'll have tre special systems then. 1.The Senate with 19 one way warp holes ending on barren small moons. Made for embassies. This will be the Senate system. 2. The arena, an empty system with no wormholes. The Orions open wormholes there when someone issues a challange. 3. The Orion system (I got a real good idea of where to place this) In a secret location. I'll start making the map later this week and put a game on the PBW. The storm of posters in this thread makes me feel terer must be a big interest in this game !! http://forum.shrapnelgames.com/images/icons/icon12.gif I'll see if I get any players for it... |
Re: PBW idea "Rules of Engagement",is there enough interest?
Ooh, Orion! http://forum.shrapnelgames.com/images/icons/icon10.gif I was thinking of something similar a while back, but I couldn't figure out how to do the Orions... now is this the MOO3 era where the Orions (really Antarans) have a huge fleet or the MOO2 era where there is a lone Guardian and Antaran raiders occasionally pop out of hyperspace and glass your colonies?
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PBW idea "Rules of Engagement",is there enough interest?
See page 2 as explanation of changed Topic!
I'm thinking of starting a new PBW game: Master of orion http://forum.shrapnelgames.com/images/icons/icon12.gif It will be a very large universe, 20 players. one of is the Host (me http://forum.shrapnelgames.com/images/icons/tongue.gif ) who plays as the Orions. The Orions will be in a secret starsystem, no omnipotent view is allowed. The orions never colonize any other system. They are mucho powerful (starts with sphereworld etc), are tweaked at fighting. Have max tech at start (I found a way to do this within the rules). All other players start with low tech, high cost, no tech trading. You can win the game by eliminating all other players or by putting a colony on Orion prime (I guess eliminating all other will be easier). Alliance victoris will be allowed. You can at any time issue a challenge to the orions through the game forum. You set the number of ships, equal for you and the orions. A wormhole will be opened from the system you designate were you have your ships, to the Arena system were the Orions will be waiting. if you win the challange you get a free tech for each ship you destroyed or instead of one of the tech, the location of the Orion system. Ofcourse it's a manufactured map and I as orions will have omnipotent view. Propably not suited for extreme newbies but if you've started in a couple of PBW games or played simultaneous a t home it will be alright. That game would be a bit of an egokick for me !! http://forum.shrapnelgames.com/images/icons/icon6.gif (I know it's a bad time due to recent Real World events http://forum.shrapnelgames.com/images/icons/icon9.gif , but the game wont start this week. ) [ February 08, 2003, 17:43: Message edited by: Ruatha ] |
Re: PBW idea "Rules of Engagement",is there enough interest?
Huge fleet, well; the Players will propably have bigger fleets, but not as advanced as the Orions.
But I'll have to finis another PBW game first before I can start this one. The wife pulled the emergency break!! |
Re: PBW idea "Rules of Engagement",is there enough interest?
All players can see where all star systems are located on the galaxy map, so these hidden systems won't exactly be hidden.
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Re: PBW idea "Rules of Engagement",is there enough interest?
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Also I think you can make one-way warp points using the map editor. You just can't create them during play. PvK |
Re: PBW idea "Rules of Engagement",is there enough interest?
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Rollo |
Re: PBW idea "Rules of Engagement",is there enough interest?
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Rollo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that would work. But, creating WPs there would be problematic, and it would look odd if a WP was created from the Orion system. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: PBW idea "Rules of Engagement",is there enough interest?
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Rollo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That was what I made in my map. The Orion system was under another system. Opening wormholes out from the Orion system was no problem in the short test game I ran, neither closing them off from the outside. I was thinking of maybe having an two-way wormhole from the senate system to the Orion system. Well guarded by a planet on-top of the wormhole in the Senate system and disguised by a small storm. |
Re: PBW idea "Rules of Engagement",is there enough interest?
(I'll be hard pressed not to start this game, I really like the idea)
Here are the new rules (Any ideas are welcome): 1. No tech trading (You may gift/trade ships). 2. Max alliances three players. Never have partnership/military Alliance with more than two other players at the same time. 3. You may at any time challenge the Orions to fight in the Arena. You decide the number of ships, equal for each side. You decide from which system your ships shall enter. The Orions open a wormhole to that system and awaits in the other side of the Arena. For each Orion ship you destroy you may request a free tech from the Orions, this will be delivered as a gifted ship with the required components. You may choose to have the location of the Orions system revealed instead of one tech. 4. Winning Conditions: Alliance victories are allowed, max three players/alliance. - Annihilate all other races. - Colonize Orion Prime. - Win a majority (10 votes) in the senate. 5. The senate is a separate system with 19 voting embassy planets. Each Embassy planet has a one-way wormhole from a homeworld. The race owning a senate embassy controls it votes. If a Race is annihilated, the Race claiming that race's Last planet outside the Senate gains the Senate Embassy world (Will be gifted, if dead player resists, host will force the issue). Any race can at anytime request a vote in the Game forum, 10 votes for a race or Alliance wins the game. The Orions are Maxed for fighting, starts with all techs in a GOOD system hidden beneath another system. The orions might explore the universe but will never be hostile, if they fight they will run or loose (except in the Orion system and the Arena System). So, this game might be over in less than 50 turns if someone sends a large fleet to the Senate system. But the ships can't go home again. Leaving the Home system with lesser defences. Guard your senate world, altough any maintnance requiring ships/bases there can't be used elsewhere. -Low tech start. -High tech cost. -Tech trade/Gifts off (You may gift/trade ships for increased tech) -Intel allowed. -Max 100 mines/sector. -No omnipresent view. -Wormhole from home system directly on-top of your senate tiny planet. -Huge Galaxy (255 systems, 1900+ planets) -19+1 players (Orion can't win) Special Systems: -Orion Home system - Hidden. -Arena - Empty Fighting Ground. -Senate - 19 tiny worlds and a Medium Orion watchpost. As stated - any improvements or critisism is wanted! [ February 03, 2003, 19:18: Message edited by: Ruatha ] |
Re: PBW idea "Rules of Engagement",is there enough interest?
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Oh, and should we stipulate that only races from one of the MOO games are to be used? (It would be interesting to see the Elerians go against the Ithkul http://forum.shrapnelgames.com/images/icons/icon10.gif ) edit: now how would we fit the Antarans in without making them too "random-eventy"? ("Oh my homeworld got attacked by Antarans, now I lose http://forum.shrapnelgames.com/images/icons/icon9.gif ") [ February 04, 2003, 00:57: Message edited by: Ed Kolis ] |
Re: PBW idea "Rules of Engagement",is there enough interest?
Would it be nice if somebody make Moo2 races ? Race portraits at least. Elerians...
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Re: PBW idea "Rules of Engagement",is there enough interest?
I took screen captures of all the leaders and the race portraits a while back. They might be of some minor use here.
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Re: PBW idea "Rules of Engagement",is there enough interest?
How do you take screen captures of MOO2? Whenever I do the colors get all screwed up...
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Re: PBW idea "Rules of Engagement",is there enough interest?
Chained alliances would be allowed, but only three players as a amx can be winners.
You may at any time call for a vote in the senate and then propose 1-3 players as winners. 15 votes in the senate will force the Orion to attack a designated target. The orions will Never attack a homeworld system or senate system disregarding any senatorial order. |
Re: PBW idea "Rules of Engagement",is there enough interest?
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I think it has to do with the video card settings. Or maybe it was because I used a screen capture program that compensated for the DOSness of the game. http://forum.shrapnelgames.com/images/icons/icon7.gif If you look at the facility pack of the Image Mod, you'll see many familiar buidlings. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: PBW idea "Rules of Engagement",is there enough interest?
hm, must be because I ran the windows Version...
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Re: PBW idea "Rules of Engagement",is there enough interest?
Well... go check out the latest Image Mod. I have finished all of the MOO2 components, and they are now available. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: PBW idea "Rules of Engagement",is there enough interest?
Changed the Name of the Game to "Rules of Engagement".
The goal is to have so many rules that you can't keep them in your head. No rules should contradict another rule. Any rule suggestion/alteration is welcomed!!! Here are the new rules (Any ideas are welcome): 1. No tech trading (You may gift/trade ships). 2. Max alliances three players. Never have partnership/military Alliance with more than two other players at the same time. Chained alliances are allowed, however, max three players can win the game 3. You may at any time challenge the Orions to fight in the Arena. You decide the number of ships, equal for each side. You decide from which system your ships shall enter. The Orions opens a wormhole to that system and awaits in the other side of the Arena. For each Orion ship you destroy you may request a free tech from the Orions, this will be delivered as a gifted ship with the required components. You may choose to have the location of the Orions system revealed instead of one tech. 4. Winning Conditions: Alliance victories are allowed, max three players/alliance. - Annihilate all other races. - Colonize Orion Prime. - Win a majority (10 votes) in the senate. 5. The senate is a separate system with 19 voting embassy planets. Each Embassy planet has a one-way wormhole from a homeworld. The race owning a senate embassy controls it votes. 6.If a Race is annihilated, the Race claiming that race's Last planet outside the Senate gains the Senate Embassy world (Will be gifted, if dead player resists, host will force the issue). 7. any player may start as a neutral race. The Orions will then colonize their senate planet and gift it to them. A neutral cannot use wormholes. A neutral has permanent position in the security council meaning: Veto against any Orion attack order, disregarding if the neutral race holds their senatorial planet or not, as long as they have presence in the game (not counting units) they are in the security council. If there are 4 or more neutral players they form the Neutral council, wich may order one orion attack each year, disregarding the rest of the senate 8.Any race can at anytime request a vote in the Game forum, 10 votes for a race or Alliance wins the game. 9. The Orions are Maxed for fighting, starts with all techs in a GOOD system hidden beneath another system. The orions might explore the universe but will never be hostile, if they fight they will run or loose (except in the Orion system and the Arena System). 10. 15 votes in the senate will force the Orion to attack a designated target (planet/fleet, ship). The orions will Never attack a homeworld system or senate planet disregarding any senatorial order. 11. 19 votes in the senate can change any rule. 12. if a race is without player, all vote counts are decreased by one, except winning condition. You always need atleast 10 votes to win. But if 2 players a re missing, 17 votes can change any rule, etc. So, this game might be over in less than 50 turns if someone sends a large fleet to the Senate system. But the ships can't go home again. Leaving the Home system with lesser defences. Guard your senate world, altough any maintnance requiring ships/bases there can't be used elsewhere. -Low tech start. -High tech cost. -Tech trade/Gifts off (You may gift/trade ships for increased tech) -Intel allowed. -Max 100 mines/sector. -No omnipresent view. -Wormhole from home system directly on-top of your senate tiny planet. -Huge Galaxy (255 systems, 1900+ planets) -19+1 players (Orion can't win) -Server uses the No-AI Mod. -Retroseries are allowed. -Strictly roleplaying. -Absolutely no e-mail diplomacy prior to in-game contact. -No e-mail diplomacy after in-game contact either. Ofcourse you may mail each other and discuss other games, real-life events etc. But keep in-game discussions either in-game or public in the PBW "Rules of Engagement" Game forum. Start forum topics with RP or OOC (RolePlaying or Out Of Character). - Breaking the rules may result in a warning, an orion attack or being kicked from the game. Depending on the nature and severity of the transgression. Decided by the host. -When uploading your empire mark wich shipset you are using. No duplicate shipsets allowed. -Check or alter your race's description and keep to it. Special Systems: -Orion Home system - Hidden. -Arena - Empty Fighting Ground. -Senate - 19 tiny worlds and a Medium Orion watchpost. As stated - any improvements or critisism is wanted![/QB][/quote] [ February 08, 2003, 18:25: Message edited by: Ruatha ] |
Re: PBW idea "Rules of Engagement",is there enough interest?
What are you gonna do if somebody PPP's Orion Prime...? http://forum.shrapnelgames.com/image...s/confused.gif
Since you're just one player, and won't colonize other systems, eventually you'll come to the point where an alliance of 3 neighbors could conceivably reach the point where they can just PPP Orion Prime... Well just a thought. |
Re: PBW idea "Rules of Engagement",is there enough interest?
That won't happen.
The Orions will have plenty of intel points dedicated only to counter intel. All the other players together will propably not have as much intel points as the orions will. |
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