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Mapped spell flightsprites and explsprites
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I've mapped the explsprites and spell flightsprites. They both go from 10001 to 10257. Effect numbers under 10001 seem to produce nothing and numbers above 10258 produce a "few black smoke" - effect. The list is an excel chart and that's the only way I can give it. I've got no other chart programs.
What's odd thought, is that I was unable to find the #flightsprites for Blade wind and flying shards, all effects I discovered are more or less uncorporeal fixations of lights. The block of text is pretty stunning, so that if you're searching for a specific type of effect, you should try to search the document for some keywords (like "Green", "Rising", "Massive" for those epic spells). If you are trying to find just the right animation for your spell, You'll probably have to try out more than 1 canditate. Easiest way to view them in-game is to copy the following into your mod. Quote:
Also, I'm neither artist nor poet. So there are words like "yellowish" "orangish", and even one case of "pinkish". There are also quite a lot of "rising black smoke" - effects on many different numbers, there might be some difference between these, but it's so minimal that I was unable to notice it. |
Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
Perhaps someone might feel compelled to do some testing by creating multiple spells with those effects that seem too similar, and test them all at once. If you had a few casters each, casting spells named 127, or 183, or whatever, the replay could be watched a few times to maybe try to find some way to differentiate the effects.
I'm guessing it would be someone with the experience to do it faster than I, and with more time than you, since you've already done so much for this. In any case, I am sure that in the current state, this list is a great boon to modders, cheers! :happy: |
Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
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If it is any help, at least to illustrate what you're talking about, here are the blast sprites from the game's blast.trs. I inverted pure black to white and replaced the magenta used for shadows with pure black. Notice that the animations differ in length. Probably pretty much hardcoded.
P.S.: What you want to achieve through the thread title should rather be done by tags, see below. Your title should better be something comprehensible that explains in short what this thread is about. |
Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
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Tags? I'm intrigued, please tell me more. How do I get them? |
Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
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Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
Hey and those lower numbers that are in the DB? Don't they work?
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Re: Mapped, spell, explosion, sprite, flightsprite, explsprite
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Re: Mapped spell flightsprites and explsprites
ow lol hadn't even noticed I'm mixing those 2 up, sorry for mentioning it again.
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Re: Mapped spell flightsprites and explsprites
I want to remind ALL modders of the great files that are in this thread
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Re: Mapped spell flightsprites and explsprites
OK. The new patch seems to have really updated many of the flysprites and explsprites, making this thing somewhat inaccurate.
I really have a lot of stuff on my plate right now and it will take a really long while before I can update this. Egh.. I'll just be direct. I'm busy and not that intrested about updating this file, which really puts it down on my "to-do" list. Would some nice soul have the time and intrest to update this? |
Re: Mapped spell flightsprites and explsprites
Ugh. That means the stuff used by mods is all borked.
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Re: Mapped spell flightsprites and explsprites
The absolute only thing that changed regarding the spell data was the announced "Maggots" effect change, the rest is like before.
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Re: Mapped spell flightsprites and explsprites
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I've done a bit of modding and noted that most of the effects that I have used still match my descriptions, but at least the #explsrites for those afromentioned effects must have changed. So while the deal is not as big I thought, there still likely are some "broken" descriptions in the document. (If anyone bumps into one, please report your finding so that I can fix it!) |
Re: Mapped spell flightsprites and explsprites
Yeah most all of my modded explsprs now look different. They appear to be the same colour and rough effect, but they are definitely dfferent.
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Re: Mapped spell flightsprites and explsprites
What I meant was that the data didn't change, except for Maggots, e.g. the mapping of what spell uses what effect. The numbers are the same, there are no new fx slots, hence no "old" ones as well. The visual display of these effects might have changed, yes.
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