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Enslave Mind and Mind Lords
:help:
A couple questions that I couldn't seem to find the answers to To script Enslave Mind on a Mind Lord do you use the "fire" options? The spell decription says "damage: Death" but I'm guessing it actually does enslave. -SSJ |
Re: Enslave Mind and Mind Lords
Yes, fire will attack with the enslave mind. Be careful though as you've only got 5 ammo at which point they'll close in for melee. You can use either "stay behind troops" or "fire X5, cast spells" for your scripting which is a bit safer.
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Re: Enslave Mind and Mind Lords
Or cast 5 buffs(or less), fire closest, which will send them into melee.
Mind Lords make good thugs once buffed and with the little gear they can carry. Isn't Enslave Mind fairly short range anyway? |
Re: Enslave Mind and Mind Lords
TJ and B,
Thanks for the replies. Shows as range 25. Will it enslave (and keep) PD units? -SSJ |
Re: Enslave Mind and Mind Lords
It does, if I remember correctly. Too bad it's only got ammo 5. They still do Mind Blast, no? I'd script them to Enslave 5x and then fire closest. No way these guys need to engage the enemy.
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Re: Enslave Mind and Mind Lords
I play MA R'lyeh a lot, and I can confirm that Enslave Mind (the spell, pretty sure the 'weapon' is copied from the spell) does not allow you to keep PD after a battle.
It can be a bit annoying, but it's not the worst thing in the world. It's still a brilliant spell in many circumstances. I always just told them to Fire Rear. I suppose in really large battles, you want to get more creative than that, but I'm not as experienced in using EA, so I never had to script Mind Lords for the really big crazy fights. I would say though that in general, Enslave Mind is proportionately more useful early in the battle - you will often Enslave their casters and elite units first, and that can have a huge impact on the way the battle plays out. |
Re: Enslave Mind and Mind Lords
If you DO enslave his commanders, in theory they should rout. (for the record, enslaved commanders become soldiers. I do not know if GORing them wowuld restore casters to their paths...)
And if you keep enough chaff, in theory they should not be killed in the frontlines... In general, I prefer to cast 5 specific spells and then set them to fire rear. Hopefully those five spells will make a difference. Maybe it´s better to make them just stay behind troops and hope they´ll decide to cast an enslave mind from time to time, through... |
Re: Enslave Mind and Mind Lords
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Yes, they will rout if you Enslave all the commanders. I was more thinking of it in terms of the really large battles - if he has 20 commanders and dozens of high HP elites, then you won't get all of them. But the casters that you do Enslave may have been scripted to cast very important buff spells. Or they may be communion slaves, dropping his communion a level, making him unable to cast the intended spells, and making remaining slaves take TONS more fatigue than expected, hopefully killing them. The carnage wrought by Enslaving casters is priceless. ;) Same with Enslaving Elephants or other large elites. Remember, that Elephant will now be 50 Morale Mindless. ;) ;) |
Re: Enslave Mind and Mind Lords
Fire large monster is great. You can get sea trolls, sea serpants, krakens and like. If a Fomoria player entered water with fomoria giants, his giants just became yours.
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Re: Enslave Mind and Mind Lords
Enslaved elephants keep their morale, so I do not see how they suddenly become mindless.
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Re: Enslave Mind and Mind Lords
Now I understand pretenders are immune to charm. Can they be enslaved?
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Re: Enslave Mind and Mind Lords
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Hmmmm. Just had to load up Aquarium to look at all my Enslaved Kings of the Deep. You're right, not Mindless. For some reason I thought they were, because of how Enslave actually works. And Pretenders are immune to all forms of enemy control. If you want a Cyclops, you gotta Wish for it. :P |
Re: Enslave Mind and Mind Lords
GOR should give you their paths back, unless I'm very mistaken about how GOR works.
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Re: Enslave Mind and Mind Lords
Gift of Reason restores commander status. If the unit has magic or priest levels of any kind, then the unit will still have them but they will be hidden. Once you cast GOR on them the magic levels are restored in full.
The only exception to this are prophets. If you restore a prophet to commander status they will no longer have their priest levels from prophet status. They will however still be blessed and will still count as one walking temple. The unit will also still reap the statistical benefits of being in your dominion and the penalty of being outside it. |
Re: Enslave Mind and Mind Lords
OT: am I the only one that finds the Aboleths almost as creepy, if not creepier, than MA and LA Ryleh? To me, when compared to the other two, they give this feeling of "long past past" (as in, the supercontinent Pangaea to us)
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Re: Enslave Mind and Mind Lords
Yes me too, Poopsi. They're crazy old, crazy weird, and-in my opinion-the most purely evil of all the nations.
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Re: Enslave Mind and Mind Lords
Well especially if you know the old D&D Aboleths..... They have these sacs in their heads, and when they kill powerful/wise/knowledgeable beings..... They remove the brains, and push them up in these sacs, absorbing the mind of their prey.
It's pretty hideous. :p There should be a contest for "most evil" though, cause I think Lanka, R'lyeh, Ermor, and Hinnom would like to compete for the title. :D |
Re: Enslave Mind and Mind Lords
We had an 'evilest nations' contest, but like Sauromatia or something won.
Aboleths are pretty bad though-they're natural born slaveholders, they send their children to war as a matter of course, and they regularly use lobotomy as a tool of government control. That's pretty deeply amoral. |
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Re: Enslave Mind and Mind Lords
I think he more specifically meant Polypal Spawns. It's hard to say where an Aboleth reaches maturity, they seem to kind of evolve to more complex forms at various stages in their life. But as Polyps, we can definitively call them "children" still, and there's no room for debate. :p Beyond that, it's a mystery to human scholars.
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Re: Enslave Mind and Mind Lords
I wish gibodai were more useful-they need a Prot boost. Maybe the mutating process or whatever that makes gibodai special also retains their juvenile scales?
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Re: Enslave Mind and Mind Lords
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I've been experimenting with them (1 cup baking soda, 1 cup vinegar and 15 giboleths... ;) ) . If you can mass a bunch in the back they can really do some damage to approaching forces. The mind blast is 100 range, 100 precision, and 10 "scanner" ammo tries. Even better than arrows because it doesn't hit your units, doesn't care about armor and it paralyzes. What's not to love? :cheers: On the down side the only way to get them on the beach is to GoR and equip them with a Amulet of the fish (not very gem efficient). Thank you all for the feedback. -SSJ |
Re: Enslave Mind and Mind Lords
yeah, that´s the dillema. Mind blast is sweet, but unless there´s someone playing Agartha or another wter nation, chances of seeing it used are slim.
No, seriously, Thethis blessing should work both ways... |
Re: Enslave Mind and Mind Lords
I still say two versions. Let there be an arms race that way, between the land and the sea.
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