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-   -   new mod: Expeditions (http://forum.shrapnelgames.com/showthread.php?t=37568)

clomaka February 1st, 2008 09:38 PM

new mod: Expeditions
 
1 Attachment(s)
I'm putting this up cause it'll probably take a while for me to get in all the stuff i want to, but it's pretty playable right now.

(from the readme)
A mod based off ships I created for Black Sky
www.blackskygame.com

############################
MODS I borrowed stuff from:
Added Content
Babylon Project
Even Weirder Worlds
Rebooted

GAMES I borrowed stuff from:
Space Interceptor (Brass, Pirate, and Medical heads)
Spaceforce-Captians (Tan Ru race shot)
Freespace 2 (game over music)
Homeworld (nebula battle music)
Disciples 2 (battle music)
UrQuan Masters (music)

TLE Mothership portrait uses an image of
Ayla, courtesy of Jules Cisek
http://www.popmonkey.com/jules


Additional music by
Kevin MacLeod - incompetech.com
Bjork

Mods, Games, and Musicians are also credited in endgame credits. Should anyone wish
their credit changed or their stuff removed, email me and I'll do it. I'm also
pulling from a lot of stuff, so if I missed crediting you, let me know.

############################
Stuff I did:
All Nouveaunian stuff (except current race shot from Babylon Project)
All Lost Expedition stuff (story based off of Target Earth game)
Alien Fetus, Bear, Fighterbay, and Tank items
Desert and Volcano expedition images
New Tan Ru homeworld
Background star images
Blue GUI
############################



############################
Version History (MAY CONTAIN SPOILERS)

Version 0.4
-races-Nouveaunian mothership didn't have functioning fighterbays-fixed

Version 0.3
-quests-updated image for recieving Tan Ru ambassador to be consistant with changed Tan Ru ambassador
-quests-extended dialogue for TLE mothership encounter
-quests-created TLE mothership dialogue portrait
-quests-TLE mothership encounter reveals TLE to be randomly good, insane, or evil

Version 0.2
-effects-adjusted nebula brightness/color
-items-TLEtransponder image
-items-added items to capsules to make (some of) them worth opening
-items-brought in Microcloak
-items-made Home-Made Repair Drone
-music-hyperspace sfx
-music-gameover, gamestart, briefing, combat, combatneb, and title music
-music-playing with TLE and Nouv music
-removing spaces and caps seems to have fixed random crashing


Version 0.1
-races-made Nouveaunian (terribly unbalanced)
-races-made Lost Expedition
-races-brought in Garthan frigate and supercarrier, Muktian fighter 2, Tan Ru disintegrator and obliterator,
Urluquai carrier, frigate, and msfrg, and Zorg destroyer and freighter
-items-created alien fetus, bear, fighter bay image, and tank
-items-switched time capsules to be openable (still in work to make drop items worth opening them)
-items-brought in minefield, time machine, alien dictionary, symphony of despair, alien translator,
digital eel, tan ru ambassador, gluon gun, small target railgun, and updated subspace torpedo,
along with associated quests
-items-removed mantle and crystal, w. their quests
-items-replaced chromium gong w. B5 first ones device and its associated quests
-quests-made a TLE scout available to find and join flotilla
-quests-made quest to make lost expedition friendly if you have a TLE scout with you
-quests-made quest to make Zorg unfriendly if you're carrying the alien zorg fetus
-quests-made quest event to make symphony cause insanity
-quests-removed mantle and timeless baubble, as they made military missions too easy

-still in work-races-Nouveaunians are terribly unbalanced
-still in work-races-new Nouveaunian race image
-still in work-items-make time capsules drop items worth opening them
-still in work-items-image to TLEtransponder
-still in work-quests-my non-homeworld quests pages seem to run twice the first time activated
-still in work-quests-Lost expedition encounters should not yield items
-still in work-quests-make it possible that randomly the TLE scout takes you to an ambush
-still in work-quests-underdelve quests incorporating the ability to use the tank if you have it
-still in work-quests-symphony insanity quest seems to be much too rare
-still in work-music-Nouveaunians
-still in work-music-TLE
-still in work-music-background
-still in work-music-misc effects
-still in work-rare random crash

charliecooper February 1st, 2008 11:59 PM

Re: new mod: Expeditions
 
Really nice interface.
The Nouveaunians look interesting.

I wasn't getting any sound.

The game would crash after five minutes of play.

I will keep trying to play further, but it looks good so far.

clomaka February 2nd, 2008 01:08 AM

Re: new mod: Expeditions
 
i do some testing at work, so it probably has all the audio set to 0; didn't realize that that would carry over. I haven't added anything music/sound wise, though; just what was needed for the minelayer device.

i'm not sure what's causing the crash, but i get it too. sometimes on the very first star i go to:<. let me know if you figure anything out.

Alphasite February 2nd, 2008 01:40 AM

Re: new mod: Expeditions
 
It crashes for me as well. The first time through I was able to visit several planets. The second time it crashed on the first planet I tried to visit.

charliecooper February 2nd, 2008 07:26 AM

Re: new mod: Expeditions
 
I did a few things to prevent it from crashing:
1) Changed all letters to lower-case for files and folders.
2) Removed blank lines from between items of the same category in the game.ini file.

After those changes, it stopped crashing and sound came back.

clomaka February 2nd, 2008 05:54 PM

Re: new mod: Expeditions
 
eeeenteresting. case-sensativity is my enemy:(

Alphasite February 2nd, 2008 06:14 PM

Re: new mod: Expeditions
 
I didn't have a problem with the sound. I just turned it back up because it had been turned all the way down.

Alphasite February 2nd, 2008 06:30 PM

Re: new mod: Expeditions
 
Okay, I changed all the filenames to lowercase and removed the blank lines within the categories in game.ini and now the game crashes either while I'm selecting the ship, galaxy size, etc. or when I get the mission briefing.

I tried to delete game.cfg and that didn't help.

clomaka February 2nd, 2008 06:40 PM

Re: new mod: Expeditions
 
gimme a few and i'll post a new rar that fixes the caps and spaces (i have to test it first http://forum.shrapnelgames.com/images/smilies/wink.gif )

Alphasite February 2nd, 2008 06:43 PM

Re: new mod: Expeditions
 
A verbose showed that it was failing to find files that I had renamed to all lowercase, so I deleted the Expeditions directory and the extracted it again and just made the changes to game.ini and renamed the GameData, Graphics, and Sounds directories to all lower case. Now it's back to the previous crash. Here's some of the errors and warnings I see when using "-verbose":

32 planettypes 2 2 2 2 2 2 2 2 2 2 2 10
Dead Planet Dead Planet Frozen Planet Frozen Planet Barren Planet Barren Planet Forest Planet Forest Planet Grassland Planet Grassland Planet Ocean Planet Ocean Planet Jungle Planet Jungle Planet Desert Planet Desert Planet Volcanic Planet Volcanic Planet Toxic Planet Toxic Planet Gas Giant Gas Giant Hope Kreee'Ark Gartha Loryx Bandur Urlu Quarnix Devastated System Hope Colony One
libpng warning: Incomplete compressed datastream in iCCP chunk
libpng warning: Profile size field missing from iCCP chunk

and

n_stars 32
Garthan fleet 18: 51111
Garthan fleet 3: 2
Garthan fleet 4: 0000000
Klakar fleet 0: 0
Zorg fleet 18: 2110000
Zorg fleet 4: 25000
Urluquai fleet 18: 322660000
Urluquai fleet 8: 311
Tchorak fleet 4: 4
Tchorak fleet 5: 5
Tchorak fleet 3: 3
Lost Expedition fleet 18: 33133
Lost Expedition fleet 1: 525
Lost Expedition fleet 2: 22022
max border 7 (11)
World created.
Fatal signal: Bus Error (SDL Parachute Deployed)
ww(12184,0xa06f8074) malloc: *** error for object 0xb383a000: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug

Alphasite February 2nd, 2008 06:56 PM

Re: new mod: Expeditions
 
I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:

ERROR: error: explore condition has no number (could be mistyped condition type)
ERROR: error: explore condition has no number (could be mistyped condition type)

clomaka February 2nd, 2008 07:10 PM

Re: new mod: Expeditions
 
yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything).

v0.12
-changed name in mod select screen to read Weird Worlds: Expeditions
-removed all spaces and caps from... everything.

clomaka February 2nd, 2008 07:12 PM

Re: new mod: Expeditions
 
crud-forgot to lowercase directories... gimme a few...

clomaka February 2nd, 2008 07:20 PM

Re: new mod: Expeditions
 
k, it should be good to go now. I've just been updating the attachment on the first post, btw.

Alphasite February 2nd, 2008 08:08 PM

Re: new mod: Expeditions
 
Okay, I'm now able to play. Some comments:

1) The little "?" in the upper left corner of each item is a bit hard to see.

2) The nebulae are a bit hard to see.

3) I really like the new color scheme.

4) One of the graphics on the title page is a place holder.

Alphasite February 3rd, 2008 03:59 AM

Re: new mod: Expeditions
 
I've had a few crashes at the end of the game after the score is displayed.

clomaka February 3rd, 2008 04:59 PM

Re: new mod: Expeditions
 
Alphasite- yeah, the title page graphic is one of the things that was holding it up. It's going to be a shot of the Nouveaunians (replacing the one i borrowed from the b5 mod), but i only just started and it'll probably take a couple of months for me to find enough time to complete it.

charliecooper- dude, i could so hug you if the caps and spaces were what was causing my random crashing. instead, i'll just hug the whole community by releasing a less buggy mod :>

chabex February 3rd, 2008 05:43 PM

Re: new mod: Expeditions
 
Where did the sound go...?
Promising mod btw!

clomaka February 3rd, 2008 08:37 PM

Re: new mod: Expeditions
 
thanks!
Turn the sound up in the settings panel.

chabex February 4th, 2008 06:31 PM

Re: new mod: Expeditions
 
Ughh... That was lame from me... :-)

clomaka February 5th, 2008 01:28 PM

Re: new mod: Expeditions
 
No prob. I'm going to take it as a reminder to turn the sound up before zipping;). The next update will probably have music added, so I'm more likely to remember to have it turned up.

Plus, i've made (some of) the time capsules drop goodies.

Alphasite February 7th, 2008 04:23 PM

Re: new mod: Expeditions
 
I was playing last night and got six ships in my flotilla. I had my frigate, LE scout, Slasher, Bloodfang, Moon Marauder, and Kuti.

clomaka February 28th, 2008 02:28 PM

Re: new mod: Expeditions
 

Version 0.2
-effects-adjusted nebula brightness/color
-items-TLEtransponder image
-items-added items to capsules to make (some of) them worth opening
-items-brought in Microcloak
-items-made Home-Made Repair Drone
-music-hyperspace sfx
-music-gameover, gamestart, briefing, combat, combatneb, and title music
-music-playing with TLE and Nouv music
-removing spaces and caps seems to have fixed random crashing

chabex August 8th, 2008 06:54 PM

Re: new mod: Expeditions
 
Hi,
Is it just me or you guys too have problem when combining the encrypted databank with it's key? My game crashes back to W so fast I don't even have time to blink...

clomaka August 13th, 2008 12:09 PM

Re: new mod: Expeditions
 
"encrypted databank"
???
I've never encountered that...

chabex August 15th, 2008 03:58 PM

Re: new mod: Expeditions
 
Ooooopps... My bad, wrong topic- this was for the Dominion assault mod... I will put it there. Anyway- the question still stands.

clomaka February 3rd, 2009 08:42 PM

Re: new mod: Expeditions
 
just to make sure this gets mentioned-
Nouveaunian and Lost Expedition ships were originally created for Black Sky. :)
http://www.blackskygame.com/

chabex February 5th, 2009 04:59 PM

Re: new mod: Expeditions
 
Aaaargh some movement at last :up:
I'm downloading it just now- can't wait to try it... :D

clomaka February 12th, 2009 03:03 PM

Re: new mod: Expeditions
 
i still need to get off my but and upload the latest (slightly buggy) version. It's been so long i kinda assumed that i had uploaded it, but i just checked and it's not the latest. perhaps at lunchtime...

clomaka February 12th, 2009 04:07 PM

Re: new mod: Expeditions
 
updated to v0.3 :)
It's been forever since i messed w. it, so no promises.
;)

clomaka September 28th, 2010 12:33 PM

Re: new mod: Expeditions
 
updated to .4. I suddenly noticed that the Nouveaunian mothership didn't pit out fighters like it should have been doing. It's fixed now; ands it will kick your butt. Why did i design something with *8* fighter bays?!.

The Box October 18th, 2010 01:14 AM

Re: new mod: Expeditions
 
Because eight fighter bays is awesome? :)


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