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-   -   Anyone else excited about the next patch? (http://forum.shrapnelgames.com/showthread.php?t=36886)

Foodstamp November 18th, 2007 04:44 PM

Anyone else excited about the next patch?
 
I had to pinch myself to make sure I was not dreaming...

18th nov
* Increased maximum nbr of descriptions for modding.
* New monster mod command: #onebattlespell.
* New item modding commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.


17th nov
* Bug preventing more than a hundred sprites or so in mods has been squashed.
* New monster mod command: #patrolbonus.
* New spell mod command: #nextspell.

* Several statfixes from the shortlist.
* Some site fixes from the shortlist.
* Scathach got her magic and flight.
* Hydra sacred all the way.
* Most sites on the shortlist enabled in caves.
* Dance of the morrigans fixed.

Nice work on these patches. This game has been well worth the investment, and just when I think I am going to get bored with it, Illwinter prepares another incredible patch.

Zylithan November 18th, 2007 05:17 PM

Re: Anyone else excited about the next patch?
 
nice!

quantum_mechani November 18th, 2007 05:27 PM

Re: Anyone else excited about the next patch?
 
If #onebattlespell does what I think it does, that alone is going to make this an amazing patch.

Shovah32 November 18th, 2007 05:29 PM

Re: Anyone else excited about the next patch?
 
What do you think #onebattlespell will do then?

Juzza November 18th, 2007 05:42 PM

Re: Anyone else excited about the next patch?
 
Do a spell like howl or something at the start of battle would be my guess, or darkness! or firestorm!!!! bwhahaha!!

Edi November 18th, 2007 06:22 PM

Re: Anyone else excited about the next patch?
 
That's great news! http://forum.shrapnelgames.com/images/smilies/happy.gif

I need to compile my list of mod/map wishes (mostly convenience stuff that makes armor and item handling in mods and maps easier) soon.

llamabeast November 18th, 2007 06:52 PM

Re: Anyone else excited about the next patch?
 
Oh wow I had missed this, that looks absolutely amazing!

DrPraetorious November 18th, 2007 07:30 PM

Re: Anyone else excited about the next patch?
 
YES! Ahem, I mean, yes, I am rather looking forward to it.

On the other hand, I can envisage my productivty at work declining precipitously http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre November 18th, 2007 09:08 PM

Re: Anyone else excited about the next patch?
 
#onebattlespell might be the single most important mod command out there. I really hope it can be used with any spell - the possibilities there are crazy.

Foodstamp November 18th, 2007 09:18 PM

Re: Anyone else excited about the next patch?
 
I have no idea what #onebattlespell does. My guess is that you can assign a spell to a creature and it will be able to cast that spell no matter its picks, and will spam it?

Sombre November 18th, 2007 09:32 PM

Re: Anyone else excited about the next patch?
 
Well I'm hoping it's the #entryspell idea that I was talking about before and it allows you to replicate the ability used by mandahas casting darkness, pythium communicants casting communion slave etc when they first enter combat.

If we were able to assign any non ritual spell to that, we could do some really cool stuff. For example:

Commanders that enter battle and summon something at the start.
Commanders that auto berserk.
Commanders which bring enchantments in, like DV assassins autocasting darkness, a Morrigan hero autocasting dance of the morrigans etc
Commanders that autobuff your army with a powerful buff spell.
Commanders that use the spell to gain an ability we don't have a tag for, like charge body, mossbody, phoenix pyre, hell you could even have them blink at the start of battle.

That's just off the top of my head. It would be such a useful tag, if that's what it did, that it could essentially replace the need for a load of other tags. I mean how cool would it be to have commanders who cast hell power whether you like it or not? Or who can't fly outside of combat, but in combat cast flight prebattle? Loads of possibilities.

Maraxus November 19th, 2007 05:41 AM

Re: Anyone else excited about the next patch?
 
#onebattlespell seams cool, but if #nextspell means a secondary effect, this will be even greater!

Item Modding is starting - nice. Now, hopefully there will further come two commands: #effectalwaysactive and #effectuse, then we have another new step in possibilities.

NTJedi November 19th, 2007 11:34 AM

Re: Anyone else excited about the next patch?
 
Quote:

Foodstamp said:
I have no idea what #onebattlespell does. My guess is that you can assign a spell to a creature and it will be able to cast that spell no matter its picks, and will spam it?

I believe it has the creature cast a spell at the start of battle... for example one of the kindly ones casts darkness at the start of battle.

Morkilus November 19th, 2007 02:14 PM

Re: Anyone else excited about the next patch?
 
I love that attention is being paid towards modding. Thanks a ton!

Burnsaber November 19th, 2007 03:14 PM

Re: Anyone else excited about the next patch?
 
This much thing is awesome so , that affects sentence it structure my.

Edi November 19th, 2007 03:28 PM

Re: Anyone else excited about the next patch?
 
Aaarrrggghh! Bad Burnsaber! The English language is not capable of the sentence structure contortions Finnish is! The butchery, it hurts my eyes!

*kills Burnsaber*

Ah, much better, the atrocity hath been cleansed with blood! http://forum.shrapnelgames.com/image...ies/tongue.gif

VedalkenBear November 19th, 2007 03:47 PM

Re: Anyone else excited about the next patch?
 
Maa, nihongo de mo sonna bunpoo ga nai kedo, sonna ni mezurasiku nai to omou, na?

Sore de mo, ato no pacchu ga totemo omosiroi to omou. Mazu moddo no hoka no sikata mo attara, boku no moddo no tukuri o modoru.

http://forum.shrapnelgames.com/images/smilies/wink.gif

Lazy_Perfectionist November 19th, 2007 06:14 PM

Re: Anyone else excited about the next patch?
 
Cultists of R'yleh! Aaah!

*LP runs screaming from the people talking in tongues.*

VedalkenBear November 19th, 2007 06:33 PM

Re: Anyone else excited about the next patch?
 
*LOL* It's just Japanese. http://forum.shrapnelgames.com/images/smilies/wink.gif To translate:

'Well, you don't have that kind of grammar in Japanese either, but it's not that uncommon, no?

Even with that, I think the next patch is very interesting. Perhaps if other modding methods were there, I would start to work on my mod again.'

(Not that I expect anyone to remember it.)

lch November 19th, 2007 06:46 PM

Re: Anyone else excited about the next patch?
 
*calls vfb to destroy your wapanese gibberish*

VedalkenBear November 19th, 2007 07:20 PM

Re: Anyone else excited about the next patch?
 
Okay, Mr. Fudd. Though I hear that the Gibbers don't like to be hunted. :p

Boron November 19th, 2007 09:26 PM

Re: Anyone else excited about the next patch?
 
Wow, dominions 3 slowly becomes the perfect dominions i hoped for. Awesome http://forum.shrapnelgames.com/images/smilies/happy.gif.

Amos November 19th, 2007 10:53 PM

Re: Anyone else excited about the next patch?
 
Nihon-go dekimasen http://forum.shrapnelgames.com/images/smilies/wink.gif

Is it just basic item modding? What can we use the commands for?

VedalkenBear November 20th, 2007 01:55 PM

Re: Anyone else excited about the next patch?
 
Amos: tasika, 'nihongo _wa_ dekimasen' to itte tigawanai hoo da na?

In other news, I'd like several different item mods. If some explanation of these new commands would be forthcoming, I know we'd all appreciate it.

Endoperez November 20th, 2007 05:18 PM

Re: Anyone else excited about the next patch?
 
Quote:

Amos said:Is it just basic item modding? What can we use the commands for?

We can make new weapons and armors, and make them forgeable. Not very useful for armors (except possibly to create armor-version of The Summit or other armors without magical qualities), but if we can make a new weapon and make a new item that can be equipped as that weapon... new forgeable bows, crossbows, javelins, slings, mornginstars, flails, clubs, maces, staves etc. Adding more of the same doesn't sound that special, but descriptions go a long way, and there's an insane amount of weapon effects.

Morkilus November 20th, 2007 07:19 PM

Re: Anyone else excited about the next patch?
 
The ability to make an item that has item-castable spells would rock. So, would the One Ring have Master Enslave?

Amos November 20th, 2007 09:49 PM

Re: Anyone else excited about the next patch?
 
* New item modding commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.

I dont see a command to add special effects or copy from existing items. Even if we get copyitem that would be awesome.

Quote:

Amos: tasika, 'nihongo _wa_ dekimasen' to itte tigawanai hoo da na?


Chotto mate! Nandeska? Wakarimasen.

Whats the level before the beginners level? Thats my level of Japanese. So your Romaji is completely lost on me.

Sombre November 21st, 2007 01:42 AM

Re: Anyone else excited about the next patch?
 
I just realised that #onebattlespell might not be the really cool unit tag it appeared to be. It might actually be an item modding tag which allows the item to cast a spell over and over again. That's still cool, but nowhere near as useful as the #entryspell thing I thought it was.

Lazy_Perfectionist November 21st, 2007 02:47 AM

Re: Anyone else excited about the next patch?
 
Before beginners? JapaN00b?

I'd definetly make a small mod for my beloved Agartha if I can forge a darkness autocasting item. I might have to keep it singleplayer... or maybe I could make those cave provinces dark again.

If it had to be units, I could summon an immobile commander, I suppose. I remember hearing about the 'Insectoid' mod and how it had interesting buildings. Even if its simply setting a unit to cast only one available spell I could have a Death 8 unit cast darkness and nothing else...

Or, imagine a unit that casts fire flies - national turret?

DrPraetorious November 21st, 2007 03:55 AM

Re: Anyone else excited about the next patch?
 
I think fire flies could be done as a weapon. Just give it a high rate of fire.

Things I'm particularly looking forward to:
* Spells with side-effects. My Voudoun-themed LA Machaka needs to have negative side-effects to their mass-buffs.
* I assume that I can also get the computer to downward adjust ages with a side-effect; or maybe this will not be needed.
* Blood and fire! I can't even decide what all side-effects to give people.

vfb November 21st, 2007 03:56 AM

Re: Anyone else excited about the next patch?
 
Quote:

Lazy_Perfectionist said:
Or, imagine a unit that casts fire flies - national turret?

Sounds like a Watcher.

But after you said "turret", I got visions of trampling tanks rolling across the battlefield...

Amos November 21st, 2007 05:49 AM

Re: Anyone else excited about the next patch?
 
I made such a turret in my Commonwealth mod. It fires lightning.

VedalkenBear November 21st, 2007 07:10 AM

Re: Anyone else excited about the next patch?
 
Quote:

Amos: tasika, 'nihongo _wa_ dekimasen' to itte tigawanai hoo da na?


Chotto mate! Nandeska? Wakarimasen.

Whats the level before the beginners level? Thats my level of Japanese. So your Romaji is completely lost on me.

[/quote]

I see. Not a problem. http://forum.shrapnelgames.com/images/smilies/happy.gif What I said was, "IIRC, 'nihongo wa dekimasen' is the correct way, right?" (literally, 'is not the wrong way...').

And LOL @ JapaN00b.

Hm. I guess item modding has to start somewhere. Any idea if we can restrict them?

Kristoffer O November 21st, 2007 02:55 PM

Re: Anyone else excited about the next patch?
 
#onebattlespell is a tag that makes a commander cast a spell in the beginning of a battle. Storm, darkness, summon wolves, etc.

Wyatt Hebert November 21st, 2007 03:04 PM

Re: Anyone else excited about the next patch?
 
KO: Does it only actually do something for a commander, or could you put it on a unit (to autocast Air Shield, for example)? Also, does the unit gain fatigue for the spell cast, and, if so, is it 5 like for an item spell, or the normal fatigue?

Kristoffer O November 21st, 2007 03:15 PM

Re: Anyone else excited about the next patch?
 
Unfortunately it only works on commanders. Tke kuro oni was originally supposed to summon wolves. Now only oni generals does this. I've had other similar experiences. If you need the feature post some cakes. I wouldn't mind getting access to spell effects on non-commanders as well http://forum.shrapnelgames.com/images/smilies/happy.gif

No fatigue as far as I know.

Foodstamp November 21st, 2007 08:50 PM

Re: Anyone else excited about the next patch?
 
Sombre is going to be excited http://forum.shrapnelgames.com/images/smilies/happy.gif

Lazy_Perfectionist November 21st, 2007 10:25 PM

Re: Anyone else excited about the next patch?
 
"Post some cakes."

????

Well, here goes nothing. A Boston Cream Pie, to be exact. I'd love to forge a darkness casting artifact.

http://xs221.xs.to/xs221/07474/23280587.jpg

If you were in Florida some time, I could buy you some really good cake. As it is, I can only recommend an excellent frozen Boston Cream Pie and to die for Bavarian Cream Eclairs.

Sombre November 22nd, 2007 12:16 AM

Re: Anyone else excited about the next patch?
 
YAY!

Oh man that's awesome. I know other people aren't as excited about this as me, but this adds so much stuff we can do. I'm not really interested in having it in troops (can you imagine all the troops on a battlefield casting their spell one by one at the start of the battle?) but having it on commanders will be great.

Maraxus November 22nd, 2007 05:41 AM

Re: Anyone else excited about the next patch?
 
Hm, it would be really nice to have that on troops.

I have made a mod about Githzerai (it's hanging in the void waiting for completion at the moment) and this means: Kick (and punch)-*** Monks. And if they had the ability do deflect arrows, this would be even cooler.

Burnsaber November 22nd, 2007 06:31 AM

Re: Anyone else excited about the next patch?
 
Quote:

Maraxus said:
Hm, it would be really nice to have that on troops.

I have made a mod about Githzerai (it's hanging in the void waiting for completion at the moment) and this means: Kick (and punch)-*** Monks. And if they had the ability do deflect arrows, this would be even cooler.

That's easy. Give them a prot 0 shield with parry 10 called "Monk Dodge" or something. That should make them pretty much immune to arrows without affecting melee at all. (the unit screen will display obscene defense, but just make note of it in the unit discription so that the plaeyr isn't misled).

I used this trick in my Alugra, City of Wonders nation (see sig)

Maraxus November 22nd, 2007 07:58 PM

Re: Anyone else excited about the next patch?
 
As far as I see read it, Ranged combat has "shield hits", too. Am I wrong here?

Sombre November 22nd, 2007 08:15 PM

Re: Anyone else excited about the next patch?
 
No, in ranged combat if the parry check is passed, the projectile is stopped no matter what the protection value of the shield is.

Hide shields can parry jotun boulders no problem.

Kristoffer O November 23rd, 2007 02:27 PM

Re: Anyone else excited about the next patch?
 
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.

Burnsaber November 23rd, 2007 02:46 PM

Re: Anyone else excited about the next patch?
 
Quote:

Kristoffer O said:
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.

If this is true, you could use #flail on ranged weapons to ignore shields? That would be unbelieably awesome. Sombre had problems with his Warpfire throwers because the Warpfire was constantly parried by shields.

You can bypass it with #secondaryeffectalways, but that "fix" has its problems..

lch November 23rd, 2007 09:35 PM

Re: Anyone else excited about the next patch?
 
Quote:

Burnsaber said:
Quote:

Kristoffer O said:
... But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.

If this is true, you could use #flail on ranged weapons to ignore shields?

Uh... Did you read what KO wrote? It's no longer bypassing them, just increasing the attack rating.

Sombre November 23rd, 2007 10:18 PM

Re: Anyone else excited about the next patch?
 
And I don't have any problems with warpfire throwers, it was warplightning throwers.

What problems does the 'fix' present anyway? I can't think of any.

vfb November 23rd, 2007 10:34 PM

Re: Anyone else excited about the next patch?
 
AoE weapons bypass shields too ... but then you're hitting 3 units instead of 1. I suppose a big boulder could do that anyway!

lch November 23rd, 2007 10:44 PM

Re: Anyone else excited about the next patch?
 
Quote:

vfb said:
AoE weapons bypass shields too ...

Ranged AoE attacks or melee? Because I'm not so sure about melee.

Sombre November 23rd, 2007 11:50 PM

Re: Anyone else excited about the next patch?
 
Melee aoe does.

But all you have to do to bypass shields is use #secondaryeffectalways without aoe and assign the 'real' weapon to that, while keeping the original capped at 1 stun damage or something.


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