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Monster Filing Cabinet (bestiary \"scenario\")
1 Attachment(s)
This is NOT a scenario for playing; it's just for exploring the range of monsters and getting their numbers.
I procrastinated sleep a bit, wrote a couple of scripts, played around with some parameters, and came up with a combination map + mod for exploring all the monsters (numbers 1-1712 appear to be valid). The map file is a 36-province map. It's divided into two zones of 18 provinces, one for Arcosephale and one for Ermor, since there have to be at least two players and I was feeling too lazy to do a version that's a disconnected map to avoid dominion-kill effects. Each player's provinces are named 1-100, 101-200, ..., to 1700-1800. Monster #x is a commander in the appropriate province and has the number as the name... ...with certain exceptions. Namely, certain monsters automatically unsummon themselves. Hence, the provinces "1-100" each contain a new magic site, #900. This is intended to let you see these self-unsummoning monsters via the recruiting screen. However, only the first 5 #homecom commands take effect; the others are ignored. So if there's a commander you want to see, cut-and-paste the existing numbers (all the self-unsummoners I found are listed, sorted by type, with names) ahead of all the rest, restart Dominions (the mod is re-read at that time), and reload the saved game. Or, if you don't want to use the mod, just comment out the '#knownfeature' lines (both of them) in the scenario file. Might be helpful if you want to see what you're missing out on by not summoning Doom Horrors. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Monster Filing Cabinet (bestiary \"scenario\")
404 Error when trying to load it. =(
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Re: Monster Filing Cabinet (bestiary \"scenario\")
Glitch the first time. Might work now.
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Re: Monster Filing Cabinet (bestiary \"scenario\")
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Re: Monster Filing Cabinet (bestiary \"scenario\")
Oh, good.
Just put the .dm in the mods directory, the .map and .rgb file in the maps directory, enable the mod (uses site #900 -- just for letting you recruit up to 5 self-unsummoning monsters as commanders) or disable the #knownfeatures... By the way, you really don't want to run into Kurgi, Slave to Unreason. |
Re: Monster Filing Cabinet (bestiary \"scenario\")
LOL, I wub the Golden Naga description. :3
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Re: Monster Filing Cabinet (bestiary \"scenario\")
And those new Doom Horrors are...well...uhhh...AHHHHHHH!
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Re: Monster Filing Cabinet (bestiary \"scenario\")
I should redo the All-Units game. Its pretty easy to do with linux. Just createa really tiny map, and run thru a numbering sequence adding each unit as a commander to Arcos. Usually naming the commander with the number also
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Re: Monster Filing Cabinet (bestiary \"scenario\")
I'd apreciate that. it would be less confusing than the bestiary scen
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Re: Monster Filing Cabinet (bestiary \"scenario\")
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Re: Monster Filing Cabinet (bestiary \"scenario\")
The dom3 one? I thught there was a crash bug in it?
If not then I will make that one available altho I should check the high-end number to make sure that its capped off properly |
Re: Monster Filing Cabinet (bestiary \"scenario\")
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Re: Monster Filing Cabinet (bestiary \"scenario\")
Should also be easy to write a map that contains a horde of basic commanders w/ human slots, F1A1W1E1S1D1N1B1H1 to detect boosting effects, and no gear other than a particular item. Just need to figure out how many items there are.
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