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-   -   What's a good starting nation for newbies? (http://forum.shrapnelgames.com/showthread.php?t=31088)

Buatha October 17th, 2006 11:45 PM

What\'s a good starting nation for newbies?
 
Is there one nation ideally suited for new players to the game? I'd hate to inadvertantly pick a frustrating or difficult nation to play.

mac5732 October 17th, 2006 11:55 PM

Re: What\'s a good starting nation for newbies?
 
personally, I'd take a good Death or Nature race, easier to get lots of troops by magic without high cost. IMHO also be sure to use intrinsic defense for your provinces

Foodstamp October 17th, 2006 11:55 PM

Re: What\'s a good starting nation for newbies?
 
LA Ermor http://forum.shrapnelgames.com/images/smilies/happy.gif

Graeme Dice October 18th, 2006 12:02 AM

Re: What\'s a good starting nation for newbies?
 
Quote:

Buatha said:
Is there one nation ideally suited for new players to the game? I'd hate to inadvertantly pick a frustrating or difficult nation to play.

Late age Ermor is one of the easiest nations to play against the AI, as defeating it requires specialized strategies that humans are good at, but the computer is not. Any water nation that is alone under the seas can survive pretty well, as most other nations will have difficulty mounting effective attacks against you. Jotunheim is a decent choice, as your troops are very powerful. Personally though, one of the easier nations to figure out is Man. Recruit longbow archers until you think you have twice as many as you need, then recruit some more. Put the archers at the very back, and put tower guards or wardens in front of the archers. Watch as entire armies melt away from your massive missile barrages. You can do much the same thing with Marignon and their crossbowmen.

Don't play Mictlan unless you are willing to deal with being smacked around horribly by the AI for your first one or two dozen games, followed by a sense of glee once you finally figure them out.

Theonlystd October 18th, 2006 12:07 AM

Re: What\'s a good starting nation for newbies?
 
Ea Bander is pretty simple

And you get to mess with a bit of everything.. national Summons,battle magical, sacred units ect

I recruit Atari Archers,Bandar Warriors rush for Blade Wind and watch meh mages basiclly defeat armies single handily..

dirtywick October 18th, 2006 12:36 AM

Re: What\'s a good starting nation for newbies?
 
Two things I'd recommend, apart from what's been said:

Avoid blood magic for now. It sounds cool and the effects are powerful, but it's harder to get the hang of.

The other is to pick a nation with normal troops, like heavy and light infantry, archers, and calvalry, and assign good scales to your pretender so you can build large armies early. You'll have an easier time learning the game if you're not getting beat down constantly.

Archonsod October 18th, 2006 12:48 AM

Re: What\'s a good starting nation for newbies?
 
EA Ulm is a good choice. Solid troops, magic isn't great spell wise, but you don't really need to rely on it. You just want enough to forge some decent magic items for your heroes, and a couple of mages for blade wind and your ready to rock. You only really need to concentrate on Earth magic (with perhaps a little fire or nature for a bit of diversity).

EA Sauromantia is another powerful nation. Magic is a lot more diverse, and the troops are also excellent. The massed archers trick works here too, especially with Androphag archers and their poisoned arrows.

Gandalf Parker October 18th, 2006 01:08 AM

Re: What\'s a good starting nation for newbies?
 
I tend to recommend early age Ulm. They dont rely much on magic or summoned creatures. They are mostly heavy armored human troops. People tend to understand how to play an armored army. That way you can learn the game before getting into the stranger strategy stuff.

And if you are basically a "tank commander" type of player, it might even be the race you settle into. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix October 18th, 2006 01:37 AM

Re: What\'s a good starting nation for newbies?
 
Middle Ulm is even simpler. http://forum.shrapnelgames.com/image...ies/tongue.gif

mivayan October 18th, 2006 02:08 AM

Re: What\'s a good starting nation for newbies?
 
1) Build centaurs with early era pangea.
2) ...
3) profit!

Arralen October 18th, 2006 03:53 AM

Re: What\'s a good starting nation for newbies?
 
EA Ermor - build Lizard Auxiliarii until they come out of your ears, then build some more... they might be even more cost-effective then Pangean Centaurs. Just make sure not to get into cold provinces, they're cold-blooded and suffer heavily then... .

Twan October 18th, 2006 06:46 AM

Re: What\'s a good starting nation for newbies?
 
Yes EA Ermor is very good for learning I think. You can start with pure military power (some of the best armored troops for the early era + a cheap sacred unit), then learn more magic oriented strategies during the game.

Take an imprisoned pretender with good order and production scales and 1 in growth (to avoid too bad effects from aging), and give him some magic paths at 4 to make blessed cavalry a little better (F4/W4 ie). You have very good soldiers and priests, so you don't need a battle pretender nor to use a lot of magic support for early expansion (but you will have a very good one with level 3 alteration and evocation spells).

Then search as many death sites as you can and learn enchantment/conjuration to add undeads minions to your arsenal, or continue to developp evocation to use the very powerful death/astral and death/fire combos.

Another good option is to take the forge lord as pretender and give priority to construction once you have some schools at 3, the sole weakness of Ermor EA being the forging area as your national mages can't have earth magic. Give him earth 4 or 6, if this earth bless is not very useful for your cavalry it's a big boost for your flamen and pontifex, as well as your other mages if you give them a shroud of the battle saint (easy and cheap to forge).

PDF October 18th, 2006 07:52 AM

Re: What\'s a good starting nation for newbies?
 
Take LA Jomon, buy Samourais, cut heads ! http://forum.shrapnelgames.com/images/smilies/laugh.gif
You don't have "big" mages but they are somewhat varied so you can experiment with several paths without being overwhelmed, and you have many cool national summons ! http://forum.shrapnelgames.com/images/smilies/happy.gif

PhilD October 18th, 2006 10:19 AM

Re: What\'s a good starting nation for newbies?
 
I'm currently in my first full version game, and having had so many problems with Vanheim and Helheim, I picked Helheim (which is EA only).

You don't have any real cheap units, but they also never cost too much Resources (which means Sloth works pretty well) and their Glamour makes up for the low Protection of EA. With the points I saved from Sloth, I bought a nice Bless effect (Water and Nature - I like Imprisoned pretenders), and now I have a nice array of super-fast, tough-to-hit Sacred Cavalry; cost is easily made up for by durability.

The only trick is to not forget to use CTRL-click when moving, as almost your full national army is stealthy; sometimes when coordinating attack, you have only half of the army actually doing the fighting while the other half watches from the shadow http://forum.shrapnelgames.com/images/smilies/happy.gif

OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.

Graeme Dice October 18th, 2006 10:20 AM

Re: What\'s a good starting nation for newbies?
 
Quote:

Arralen said:
EA Ermor - build Lizard Auxiliarii until they come out of your ears, then build some more... they might be even more cost-effective then Pangean Centaurs.

Really? They're statistically quite inferior to principes, especially in the all important morale and protection categories. The roman based nations all survive based on their ability to create a meatshield for the mages to do their work, so I'd still build principes.

Gandalf Parker October 18th, 2006 12:42 PM

Re: What\'s a good starting nation for newbies?
 
I dont agree with Ermor as a learning nation. They are easier for a newbie to win with, but I dont think they teach the game. Their method of play is so differnt thant the other nations.

Foodstamp October 18th, 2006 01:12 PM

Re: What\'s a good starting nation for newbies?
 
Ermor is a great nation to learn with, I know first hand. I was almost turned off of Dominions 2 until I tried Ermor Ashen Empire. I could never get far enough into the game to experience more than getting stomped by the AI after conquering a few independents until I tried Ermor.

I won a few games with Ermor, was able to understand the game a bit better beyond the initial conquering of my indy neighbors, and then I moved on to other nations. I still used death summons mixed with "live" troops and eventually I was weened away from the summoned fodder troops completely.

Sindai October 18th, 2006 01:18 PM

Re: What\'s a good starting nation for newbies?
 
Foodstamp is right. Ermor is a fun one to experiment with different strats with because you're pretty much unkillable. The AI just can't push very far into your territory when their whole army is starved and diseased in a couple of turns.

Twan October 18th, 2006 01:22 PM

Re: What\'s a good starting nation for newbies?
 
Only LA Ermor is really different to play. EA Ermor is a very ordinary nation, MA something in between.

Agrajag October 18th, 2006 01:31 PM

Re: What\'s a good starting nation for newbies?
 
Quote:

Twan said:
Only LA Ermor is really different to play. EA Ermor is a very ordinary nation, MA something in between.

But EA isn't too friendly on new player, what with your best mages being 60(46).
And I agree with Gandalf on LA Ermor, while it may be a lot easier to win against the AI, it definitely doesn't make you a better player. I played alot with Ashen Empire Ermor when I started with Dom2 (only because of the flavour, didn't know it was uber against the AI) and it took me very long to get better with playing "normal" nations.
Heck, I still suck http://forum.shrapnelgames.com/images/smilies/happy.gif
EDIT: stupid typo made my post make no sense.

Endoperez October 18th, 2006 02:19 PM

Re: What\'s a good starting nation for newbies?
 
Quote:

PhilD said:OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.

You forgot about the Svartalves. They open up Earth.

Shovah32 October 18th, 2006 03:24 PM

Re: What\'s a good starting nation for newbies?
 
Try early or middle era abysia. Decent magic ability, fairly heavy troops, good priests, access to but not reliance upon blood and assasins. They can be quite forgiving and fun to play (try e9-10 and some blood on a pretender, keeps your fire mages blasting, makes your burning ones tougher and longer lasting and gives you access to demon knights and father illearth)

PhilD October 18th, 2006 03:26 PM

Re: What\'s a good starting nation for newbies?
 
Quote:

Endoperez said:
Quote:

PhilD said:OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.

You forgot about the Svartalves. They open up Earth.

Yeah, for some reason I did. Too short, I guess http://forum.shrapnelgames.com/images/smilies/happy.gif

(They're expensive, and not being Sacred, they cost more in upkeep, that's probably why I forgot about them. But I guess I'll think about them again when I start meeting real armies)

KissBlade October 18th, 2006 07:39 PM

Re: What\'s a good starting nation for newbies?
 
Try Sauromatia, all their troops and mages are good. You can even do a bless. Not to mention the hydras can teach you a mean lesson about troop placement.

NTJedi October 18th, 2006 08:47 PM

Re: What\'s a good starting nation for newbies?
 
Quote:

Graeme Dice said:
Quote:

Buatha said:
Is there one nation ideally suited for new players to the game? I'd hate to inadvertantly pick a frustrating or difficult nation to play.

Any water nation that is alone under the seas can survive pretty well, as most other nations will have difficulty mounting effective attacks against you. Jotunheim is a decent choice, as your troops are very powerful.


I would also suggest starting with a water nation if you're worried about losing. If you play a map where you are the only water nation then you should last a long time without any threats. As you get more experienced I would advise not playing the water nations unless the map is mostly water and your opponents are also water nations and/or easily able to travel into the water... another exception is if you're playing multiplayer.


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