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Mod question
I'm trying to move Tomb Kings to the middle era, to do that I would have to remove Misima first, how do I do that?
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Re: Mod question
It seems there isn't a command for removing a nation completely, or moving it to a non-existant Age. You could change the name of MA C'tis into something else, like Marshmasters, and then change C'tis Desert Tombs to be MA.
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Re: Mod question
That leaves me with a problem of having an unwanted nation of marsh masters.
Looks like I have no choice. I'll have to move the era back unit by unit http://forum.shrapnelgames.com/images/smilies/frown.gif How do you find things like unresthalfinc for a game nation? [edit] Or I could just make my new C'tus Late Era and fix ME when nation removal is an option. That seems smarter. |
Re: Mod question
Wait wait I figured it out http://forum.shrapnelgames.com/images/smilies/laugh.gif
I move Desert Tombs to ME. then I move Misima to LE and use that for my new nation, thus fixing the problem and not useing any new nation numbers http://forum.shrapnelgames.com/images/smilies/happy.gif Just thought I'd post encase anyone else wants to do this. |
Re: Mod question
Thanks, I think this'll be helpful when recreating IF Ulm.
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Re: Mod question
Let me see if I got this right, you want to move entire nation from one era to another?
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Re: Mod question
Quote:
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Re: Mod question
http://forum.shrapnelgames.com/images/smilies/happy.gif, how do you think I made mod that allows ALL nations in one era?
There is simple solution. You need to change short name for one of those nations. #name "new name of nation" will do. So you basically do following: #selectnation <nation number> #name "new name of the nation" #era <number of era you want to place it in> (1-3) #end |
Re: Mod question
Excatly Daynarr. In my mod, C'tus dosn't have a late eara and I would rather have no misima than no desert tombs.
[edit] Looks like we have the same solution http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mod question
Btw, short name is the name you see when you select nations for new game and is located before ','.
So, for C'tis it's "C'tis, Desert Tombs" and only C'tis there is short name. If you name them to something like "Desert C'tis" they won't collide with any other nations and you can move them between eras at will. I used Early <name of nation> for all early nations and Late <name of nation> for all late era nations. That way I can place all together. |
Re: Mod question
I guessed as much, but there is no C'tis in the late eara if you use my mod http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mod question
There are no nations in any other era if you use mine. http://forum.shrapnelgames.com/image...es/biggrin.gif
Btw. I posted all this as a sort of tutorial on how to move nations between eras for everyone else who wants to do this. Your solution of basically switching LA and MA C'tis is good solution for this particular case, of course. |
Re: Mod question
Tell me, did no notice that you have to redo the description and summery? I found that the nation played fine but in the start chose nation screen it just said no description availible.
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Re: Mod question
Yes, it's one of the reasons why I didn't release my mod yet. All nations lose their descriptions when you use it.
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Re: Mod question
I figured out why, its because you're changing their names. Or epatath (however its spelt) or more likely both. Fortunately I was mistaken when I thought I had to define the name to switch era so I get the description back http://forum.shrapnelgames.com/images/smilies/happy.gif
If you drag dom3.exe onto notepad or emacs or whatever you can copy and paste the descriptions. Easiest way to find them would be to search for a sentance Now back to figureing out how to set unwanted magic paths back to zero after a copystat... |
Re: Mod question
Quote:
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Re: Mod question
didn't notice that, thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
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