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-   -   Very beta, very broken scenario build. Help me? (http://forum.shrapnelgames.com/showthread.php?t=30701)

JaydedOne October 6th, 2006 08:05 PM

Very beta, very broken scenario build. Help me?
 
1 Attachment(s)
So I decided on a lark today to build a scenario based on my D&D world, as that generally takes a lot less work than modding up huge armies.

Okay, I've run into problems. I've attached the map and rgb file so that folks can take a look and perhaps show me what I'm doing wrong. Noted problems:

1) I can't get the text in my intro to break into paragraphs. What gives there?

2) For some reason, certain commands that were working before just are NOT now. For example, I set the number of land and sea players and the game creation just ignores them, which is odd as that aspect was working previously. Also, I can't seem to force the computer to play R'lyeh (or to prevent the human player from playing it) which, again, it was doing just fine before.

3) Is there any way to do a universal debug sweep by seeing all areas/units through a cheat code? I'd like to see how the mod's working but have no clue with fog of war up...

4) How do you assign a unit type if they share a name, such as "Starspawn"? (the priest and the mage use the same unitname) What about for uniques? If I tell the game to set a commander as an "Arch Devil", will it pick one randomly? Can I request a specific one? What if I specifically want, say, C'tis Longdead?

(I've attached a .txt of the .map file. Sadly, I can't attach the rgb file as I don't have any software that can rework it to a .gif... If you're really interested, let me know and I'll forward it on via e-mail.)

Endoperez October 6th, 2006 08:08 PM

Re: Very beta, very broken scenario build. Help me?
 
1) Paragraphs - use a different text editor. Neither Notepad nor Wordpad use the "unit newlines" Dom expects. Few editors have been suggested, one of them was a Vi clone. Vix? Vis? Can't remember.

2) Strange. Must be a bug. Perhaps only nations of MA are considered, or something.

3) No, not to my knowledge.

Gandalf Parker October 6th, 2006 08:22 PM

Re: Very beta, very broken scenario build. Help m
 
Units can be assigned by number. When you are looking at the description view of a unit in a game, hit Shift-I to see some debug info which will also give you its number.

JaydedOne October 6th, 2006 09:04 PM

Re: Very beta, very broken scenario build. Help m
 
Hm. It seems that none of the scenarios in the game, either old ones or ones pre-packaged with Dom3, now properly check for which nations must be in play. It lets me click through to OK and start the game without any concern about who's playing who, at which point our buddy Nagot Gick Fel shows up.

JaydedOne October 7th, 2006 01:06 PM

Re: Very beta, very broken scenario build. Help m
 
*bump* I could really use another set of eyes to either look at the code or look at Dom 3 itself and figure out why it is that, at least in my copy, the game creator suddenly won't recognize player requirements in order to launch scenarios...

PDF October 7th, 2006 06:02 PM

Re: Very beta, very broken scenario build. Help m
 
Quote:

Endoperez said:
1) Paragraphs - use a different text editor. Neither Notepad nor Wordpad use the "unit newlines" Dom expects. Few editors have been suggested, one of them was a Vi clone. Vix? Vis? Can't remember.

2) Strange. Must be a bug. Perhaps only nations of MA are considered, or something.

3) No, not to my knowledge.

Do you mean that the usual Windowz editors don't work anymore on Dom3 map/mod files ??
They did with Dom2, please fix that instead of forcing all would-be modders to install VI clones that will make them mad !!
Personally I won't use one unless threatened of death with a gun http://forum.shrapnelgames.com/images/smilies/eek.gif

JaydedOne October 7th, 2006 06:05 PM

Re: Very beta, very broken scenario build. Help m
 
I tried switching to a VI editor and cut/paste the former file over to the editor. No luck. I tried reformatting in there. Still no luck. And none of the other scenarios recognize which players are supposed to be in the game either. I THINK something I did screwed up Dom3's ability to recognize which players have to be forced into the game. It lets me click through to start the game regardless of how many/which nations are in the game and then nagot gick fel's when the scenario bugs out because something's missing.

Help me Illwinter! You're my only hope!

PDF October 7th, 2006 07:40 PM

Re: Very beta, very broken scenario build. Help m
 
JaydedOne
Where's the rgb map ?

as for question 4/ you can (should) use the unit unique id !
The mage Starspawn is id 332, the priest one is 333.

JaydedOne October 7th, 2006 07:42 PM

Re: Very beta, very broken scenario build. Help m
 
I can't upload it as Shrapnel only takes certain formats as attachments. I'll be happy to private e-mail it if you want to take a look yourself.

Ballbarian October 7th, 2006 09:56 PM

Re: Very beta, very broken scenario build. Help m
 
Zip the file and they will accept it, unless it exceeds size limits.

JaydedOne October 7th, 2006 11:10 PM

Re: Very beta, very broken scenario build. Help m
 
Just reinstalled dom3 and created a new .map file from scratch, just to test out #computerplayer, #seaplayers, #landplayers.

No dice. I don't understand why the game doesn't seem to recognize what it needs to run scenarios...

JaydedOne October 18th, 2006 12:56 PM

Re: Very beta, very broken scenario build. Help m
 
Bump. I recall other people having problems with some of these commands. Is there any word as to whether these have been comfirmed to be buggy or if there's any patch support coming for them?

Dekent October 19th, 2006 03:43 PM

Re: Very beta, very broken scenario build. Help m
 
I can promise you the #owner command is at least buggy, I tried everything under the sea to get it work and never had any luck.


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